My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Elixir Golem Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Giant Royal Hogs
Giant Snowball
Royal Hogs
Zap
Firecracker Royal Hogs
Barbarian Barrel
Knight Firecracker Elite Barbarians Elixir Golem Wizard Royal Hogs
The Log
Firecracker Elite Barbarians Elixir Golem Royal Hogs
Earthquake
Firecracker Elixir Golem Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Knight Firecracker Elite Barbarians Elixir Golem Wizard Royal Hogs
Fireball
Firecracker Elite Barbarians Elixir Golem Wizard Royal Hogs
Poison
Firecracker Elixir Golem Wizard Royal Hogs
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Fireball Giant Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Elixir Golem Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Elite Barbarians Fireball Wizard Royal Hogs
Firecracker
Knight Elixir Golem Elite Barbarians Giant Royal Hogs
Elite Barbarians
Knight Firecracker Fireball Wizard
Elixir Golem
Firecracker Fireball Wizard
Fireball
Knight Elite Barbarians Elixir Golem Giant Royal Hogs
Giant
Firecracker Fireball Wizard
Wizard
Knight Elite Barbarians Elixir Golem Giant Royal Hogs
Royal Hogs
Knight Firecracker Fireball Wizard

Defense Synergies 1 3

Knight
Firecracker Fireball Wizard
Firecracker
Knight
Elite Barbarians
Wizard
Elixir Golem
Fireball
Knight
Giant
Wizard
Knight Elite Barbarians
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Wizard
Elite Barbarians Knight Firecracker
Knight Elite Barbarians
Elite Barbarians Knight Firecracker
Firecracker Elite Barbarians Fireball
Fireball Firecracker
Firecracker Fireball Wizard
Fireball
Elite Barbarians
Knight Elite Barbarians Firecracker
Knight Firecracker Fireball Wizard
Firecracker Fireball Wizard
Knight Elite Barbarians Fireball Wizard
Fireball Wizard Firecracker
Elite Barbarians Knight
Elite Barbarians Fireball
Wizard Knight Firecracker Elite Barbarians Fireball
Fireball Knight Firecracker Elite Barbarians Wizard
Wizard Knight Firecracker Fireball
Elite Barbarians
Wizard Knight Firecracker Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball
Fireball Knight Firecracker Elite Barbarians Wizard
Knight Elite Barbarians
Knight Elite Barbarians Fireball
Knight Elite Barbarians
Firecracker Fireball Wizard
Knight Elite Barbarians Fireball
Knight Elite Barbarians
Knight Firecracker Elite Barbarians Fireball
Knight Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Knight Fireball Wizard
Wizard Firecracker Fireball
Elite Barbarians Knight Firecracker Fireball
Firecracker Elite Barbarians Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Elite Barbarians Fireball
Firecracker Knight Fireball Wizard
Fireball Firecracker Wizard
Knight Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Elite Barbarians Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball Wizard
Fireball Firecracker
Elite Barbarians Firecracker Fireball Wizard
Firecracker Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Firecracker Fireball
Firecracker Fireball Wizard
Fireball
Fireball Firecracker Wizard
Fireball
Fireball Knight Firecracker Wizard
Firecracker Fireball Wizard
Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball

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