My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Battle Ram Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Elixir Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Battle Ram
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Knight Firecracker Elite Barbarians Elixir Golem Battle Ram Ice Wizard
The Log
Firecracker Elite Barbarians Elixir Golem Battle Ram
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Elixir Golem Battle Ram Ice Wizard
Fireball
Firecracker Elite Barbarians Elixir Golem Battle Ram Ice Wizard
Poison
Firecracker Elixir Golem Ice Wizard
Lightning
Knight Elite Barbarians Battle Ram Ice Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Battle Ram Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Elixir Golem Ice Wizard Fireball Battle Ram Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Elixir Golem

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Battle Ram Elite Barbarians Fireball The Log Ice Wizard
Firecracker
Knight Elixir Golem Elite Barbarians Battle Ram
Elite Barbarians
Knight Firecracker Fireball Battle Ram The Log
Elixir Golem
Firecracker Fireball The Log Ice Wizard
Fireball
Knight Elite Barbarians Elixir Golem Battle Ram The Log
Battle Ram
Knight The Log Firecracker Elite Barbarians Fireball
The Log
Battle Ram Knight Elite Barbarians Elixir Golem Fireball
Ice Wizard
Knight Elixir Golem

Defense Synergies 4 6

Knight
Firecracker Ice Wizard Fireball The Log
Firecracker
Knight The Log Ice Wizard
Elite Barbarians
The Log
Elixir Golem
Fireball
The Log Knight Ice Wizard
Battle Ram
The Log
Firecracker Fireball Knight Elite Barbarians Ice Wizard
Ice Wizard
Knight Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball The Log
Elite Barbarians Knight Firecracker The Log Ice Wizard
Knight Elite Barbarians Ice Wizard
Elite Barbarians Knight Firecracker Ice Wizard
Firecracker Elite Barbarians Fireball The Log
Fireball The Log Firecracker Ice Wizard
Firecracker Fireball Ice Wizard
Fireball The Log
Elite Barbarians Ice Wizard
Knight Elite Barbarians Firecracker Ice Wizard
Ice Wizard Knight Firecracker Fireball The Log
Firecracker Fireball Ice Wizard
Knight Elite Barbarians Fireball The Log Ice Wizard
Fireball Firecracker The Log
Elite Barbarians Knight
Elite Barbarians Fireball The Log
Knight Firecracker Elite Barbarians Fireball
Fireball Knight Firecracker Elite Barbarians The Log Ice Wizard
The Log Knight Firecracker Fireball Ice Wizard
Elite Barbarians
Knight Firecracker Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball
Fireball Knight Firecracker Elite Barbarians The Log
Knight Elite Barbarians The Log
Knight Elite Barbarians Fireball The Log
Knight Elite Barbarians
Firecracker Fireball Ice Wizard
Knight Elite Barbarians Fireball Ice Wizard
Knight Elite Barbarians
Knight Firecracker Elite Barbarians Fireball The Log
Knight Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Knight Fireball
Firecracker Fireball
Elite Barbarians Knight Firecracker Fireball The Log
Firecracker Elite Barbarians Fireball The Log Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log Ice Wizard
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Wizard
Firecracker The Log
Fireball The Log Firecracker Ice Wizard
Fireball The Log Firecracker
Elite Barbarians Fireball
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Ice Wizard
Firecracker Fireball The Log Ice Wizard
Fireball The Log
Fireball Firecracker The Log
Elite Barbarians Firecracker Fireball Ice Wizard
Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker Ice Wizard
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Fireball
Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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