My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Knight Firecracker Elite Barbarians Little Prince
The Log
Firecracker Elite Barbarians Hog Rider Little Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Elite Barbarians Hog Rider P.E.K.K.A Little Prince
Fireball
Firecracker Elite Barbarians Hog Rider Little Prince
Poison
Firecracker Little Prince
Lightning
Knight Elite Barbarians Little Prince
Rocket
Elite Barbarians Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Little Prince Fireball Hog Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Little Prince

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Elite Barbarians Fireball The Log Little Prince
Firecracker
Knight Hog Rider Elite Barbarians P.E.K.K.A
Elite Barbarians
Knight Firecracker Fireball Hog Rider The Log
Fireball
Hog Rider Knight Elite Barbarians The Log Little Prince
Hog Rider
Knight Firecracker Fireball The Log Elite Barbarians Little Prince
P.E.K.K.A
Firecracker The Log
The Log
Hog Rider Knight Elite Barbarians Fireball P.E.K.K.A Little Prince
Little Prince
Knight Fireball Hog Rider The Log

Defense Synergies 5 6

Knight
Firecracker Little Prince Fireball The Log
Firecracker
Knight The Log P.E.K.K.A
Elite Barbarians
The Log
Fireball
The Log Knight Little Prince
Hog Rider
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Fireball P.E.K.K.A Knight Elite Barbarians Little Prince
Little Prince
Knight Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball The Log
Elite Barbarians P.E.K.K.A Knight Firecracker The Log
P.E.K.K.A Knight Elite Barbarians
Elite Barbarians P.E.K.K.A Knight Firecracker
Firecracker Elite Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Firecracker
Firecracker Fireball Little Prince
Fireball P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Firecracker Little Prince
Knight Firecracker Fireball The Log
Firecracker Fireball
P.E.K.K.A Knight Elite Barbarians Fireball The Log
Fireball Firecracker P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Knight
Elite Barbarians Fireball P.E.K.K.A The Log
Knight Firecracker Elite Barbarians Fireball P.E.K.K.A
Fireball Knight Firecracker Elite Barbarians The Log Little Prince
The Log Knight Firecracker Fireball Little Prince
P.E.K.K.A Elite Barbarians
Knight Firecracker Elite Barbarians Fireball P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball P.E.K.K.A
Fireball Knight Firecracker Elite Barbarians The Log
P.E.K.K.A Knight Elite Barbarians The Log
P.E.K.K.A Knight Elite Barbarians Fireball The Log
P.E.K.K.A Knight Elite Barbarians
Firecracker Fireball
P.E.K.K.A Knight Elite Barbarians Fireball
P.E.K.K.A Knight Elite Barbarians
P.E.K.K.A Knight Firecracker Elite Barbarians Fireball The Log
P.E.K.K.A
P.E.K.K.A Knight Elite Barbarians
P.E.K.K.A Elite Barbarians Fireball The Log
Elite Barbarians P.E.K.K.A Knight Fireball
Firecracker Fireball
Elite Barbarians Knight Firecracker Fireball P.E.K.K.A The Log Little Prince
Firecracker Elite Barbarians Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Elite Barbarians Fireball
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Little Prince
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Elite Barbarians Firecracker Fireball Little Prince
Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Fireball
Fireball
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Little Prince

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