My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Balloon
Giant Snowball
Hog Rider Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Knight Firecracker Elite Barbarians
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Hog Rider Balloon
Fireball
Firecracker Elite Barbarians Hog Rider Balloon
Poison
Firecracker Balloon
Lightning
Knight Elite Barbarians Balloon
Rocket
Elite Barbarians Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Hog Rider Poison Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Firecracker Hog Rider

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Balloon Elite Barbarians Poison
Firecracker
Knight Hog Rider Elite Barbarians Balloon Mega Knight
Elite Barbarians
Rage Knight Firecracker Hog Rider Mega Knight
Hog Rider
Knight Firecracker Rage Elite Barbarians Poison Balloon Mega Knight
Rage
Elite Barbarians Hog Rider Balloon
Poison
Knight Hog Rider Balloon Mega Knight
Balloon
Knight Rage Firecracker Hog Rider Poison Mega Knight
Mega Knight
Firecracker Elite Barbarians Hog Rider Poison Balloon

Defense Synergies 1 4

Knight
Firecracker Poison
Firecracker
Knight Mega Knight
Elite Barbarians
Mega Knight
Hog Rider
Rage
Poison
Knight Mega Knight
Balloon
Mega Knight
Firecracker Elite Barbarians Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Elite Barbarians Knight Firecracker Mega Knight
Mega Knight Knight Elite Barbarians
Elite Barbarians Knight Firecracker Mega Knight
Firecracker Elite Barbarians Poison Mega Knight
Firecracker Mega Knight
Firecracker Poison
Poison Mega Knight
Elite Barbarians
Knight Elite Barbarians Firecracker Mega Knight
Poison Knight Firecracker Mega Knight
Firecracker Poison
Mega Knight Knight Elite Barbarians
Mega Knight Firecracker Poison
Elite Barbarians Knight Mega Knight
Elite Barbarians Mega Knight
Mega Knight Knight Firecracker Elite Barbarians Poison
Mega Knight Knight Firecracker Elite Barbarians
Poison Knight Firecracker Mega Knight
Elite Barbarians
Mega Knight Knight Firecracker Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Elite Barbarians
Poison Knight Firecracker Elite Barbarians Mega Knight
Mega Knight Knight Elite Barbarians
Mega Knight Knight Elite Barbarians
Knight Elite Barbarians Mega Knight
Firecracker Poison
Knight Elite Barbarians
Mega Knight Knight Elite Barbarians
Mega Knight Knight Firecracker Elite Barbarians Poison
Mega Knight Knight Elite Barbarians
Mega Knight Elite Barbarians Poison
Elite Barbarians Mega Knight Knight
Firecracker Mega Knight
Elite Barbarians Knight Firecracker Poison
Poison Mega Knight Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison
Poison
Knight Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker
Elite Barbarians Poison
Firecracker Poison Knight
Poison Firecracker
Poison Knight Firecracker Elite Barbarians
Firecracker Poison
Firecracker Elite Barbarians Poison
Firecracker Poison
Firecracker Poison Mega Knight
Poison
Firecracker Poison Mega Knight
Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Mega Knight
Firecracker Poison
Poison Mega Knight
Poison Firecracker
Elite Barbarians Poison Firecracker
Firecracker Poison
Elite Barbarians
Poison Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Poison Firecracker
Poison Knight Firecracker Mega Knight
Firecracker Poison
Poison
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Poison
Firecracker Poison
Poison Firecracker Mega Knight

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