My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Valkyrie Goblin Hut Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Musketeer Goblin Hut
Zap
Firecracker Goblin Hut Prince Goblin Giant
Barbarian Barrel
Knight Firecracker Elite Barbarians Musketeer Valkyrie Goblin Hut
The Log
Firecracker Elite Barbarians Musketeer Goblin Hut Prince
Earthquake
Firecracker Goblin Hut
Arrows
Firecracker Goblin Hut
Royal Delivery
Knight Firecracker Elite Barbarians Musketeer Valkyrie Goblin Hut Prince
Fireball
Firecracker Elite Barbarians Musketeer Goblin Hut
Poison
Firecracker Musketeer Goblin Hut
Lightning
Knight Elite Barbarians Musketeer Valkyrie Goblin Hut Prince
Rocket
Elite Barbarians Musketeer Valkyrie Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Musketeer Valkyrie Goblin Hut Prince Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Musketeer Valkyrie

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Musketeer Elite Barbarians Goblin Hut Prince
Firecracker
Knight Elite Barbarians Valkyrie Goblin Hut Prince Goblin Giant
Elite Barbarians
Valkyrie Knight Firecracker Goblin Giant
Musketeer
Knight Valkyrie Goblin Hut Prince Goblin Giant
Valkyrie
Elite Barbarians Musketeer Prince Firecracker Goblin Hut
Goblin Hut
Knight Firecracker Musketeer Valkyrie Prince Goblin Giant
Prince
Valkyrie Knight Firecracker Musketeer Goblin Hut
Goblin Giant
Firecracker Elite Barbarians Musketeer Goblin Hut

Defense Synergies 5 7

Knight
Firecracker Musketeer Goblin Hut
Firecracker
Knight Valkyrie Musketeer Goblin Hut Prince
Elite Barbarians
Valkyrie
Musketeer
Knight Valkyrie Firecracker Goblin Hut
Valkyrie
Firecracker Elite Barbarians Musketeer Goblin Hut Prince
Goblin Hut
Knight Firecracker Musketeer Valkyrie
Prince
Firecracker Valkyrie
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Valkyrie Goblin Hut Goblin Giant
Elite Barbarians Knight Firecracker Musketeer Valkyrie Goblin Hut Prince
Goblin Hut Prince Knight Elite Barbarians Musketeer Valkyrie
Elite Barbarians Goblin Hut Prince Knight Firecracker Musketeer Valkyrie
Firecracker Elite Barbarians Valkyrie Prince
Firecracker Musketeer Valkyrie
Musketeer Firecracker Goblin Hut
Musketeer Valkyrie Goblin Giant
Elite Barbarians Musketeer Goblin Hut Prince
Knight Elite Barbarians Firecracker Musketeer Valkyrie Prince
Valkyrie Knight Firecracker Musketeer Goblin Hut Goblin Giant
Musketeer Firecracker Goblin Hut
Goblin Hut Prince Knight Elite Barbarians Musketeer Valkyrie
Valkyrie Firecracker Goblin Hut Prince
Elite Barbarians Knight Goblin Hut Prince
Elite Barbarians Goblin Hut Prince
Knight Firecracker Elite Barbarians Musketeer Valkyrie Goblin Hut Prince
Knight Firecracker Elite Barbarians Musketeer Valkyrie Goblin Hut Prince
Valkyrie Knight Firecracker Musketeer Goblin Hut
Elite Barbarians Musketeer Goblin Hut Prince
Valkyrie Knight Firecracker Elite Barbarians Musketeer Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians Goblin Hut Prince
Knight Firecracker Elite Barbarians Musketeer Valkyrie Prince
Knight Elite Barbarians Musketeer Valkyrie Goblin Hut Prince Goblin Giant
Valkyrie Prince Knight Elite Barbarians Musketeer Goblin Giant
Knight Elite Barbarians Musketeer Valkyrie Goblin Hut Prince Goblin Giant
Firecracker Musketeer Goblin Hut Goblin Giant
Prince Knight Elite Barbarians Musketeer Valkyrie Goblin Hut Goblin Giant
Knight Elite Barbarians Valkyrie Prince Goblin Giant
Knight Firecracker Elite Barbarians Valkyrie Goblin Hut Prince
Musketeer Goblin Hut Goblin Giant
Knight Elite Barbarians Musketeer Valkyrie Goblin Hut Prince
Elite Barbarians Valkyrie Prince Goblin Giant
Elite Barbarians Prince Knight Valkyrie Goblin Giant
Firecracker Musketeer Valkyrie
Elite Barbarians Goblin Hut Knight Firecracker Musketeer Valkyrie Prince Goblin Giant
Valkyrie Firecracker Elite Barbarians Musketeer Goblin Hut
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer Valkyrie
Firecracker Musketeer
Goblin Hut Goblin Giant
Knight Firecracker Musketeer Valkyrie Prince
Firecracker Valkyrie
Firecracker Musketeer Goblin Giant
Firecracker Musketeer
Firecracker
Firecracker
Elite Barbarians Musketeer Prince
Firecracker Knight Musketeer Valkyrie Prince
Firecracker Musketeer
Knight Firecracker Elite Barbarians Musketeer Goblin Hut
Firecracker Musketeer
Firecracker Elite Barbarians Musketeer Goblin Hut Prince
Firecracker Musketeer Goblin Hut
Firecracker Musketeer Goblin Hut
Firecracker Musketeer Prince
Firecracker Valkyrie
Musketeer Prince
Musketeer Prince
Musketeer
Firecracker Valkyrie
Firecracker Musketeer
Musketeer Prince
Firecracker Musketeer
Elite Barbarians Firecracker Musketeer
Firecracker Musketeer Goblin Hut
Elite Barbarians
Musketeer
Firecracker
Prince
Firecracker
Musketeer Goblin Hut Prince
Firecracker Musketeer
Knight Firecracker Musketeer Valkyrie Prince
Firecracker Musketeer
Firecracker Elite Barbarians Musketeer Prince
Firecracker Elite Barbarians Musketeer
Firecracker Musketeer
Firecracker Musketeer Prince Goblin Giant
Prince
Firecracker

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