My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs
Giant Snowball
Royal Hogs
Zap
Firecracker Royal Hogs
Barbarian Barrel
Knight Firecracker Elite Barbarians Royal Hogs Electro Wizard Magic Archer
The Log
Firecracker Elite Barbarians Royal Hogs
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Knight Firecracker Elite Barbarians Royal Hogs Electro Wizard Magic Archer
Fireball
Firecracker Elite Barbarians Royal Hogs Electro Wizard Magic Archer
Poison
Firecracker Royal Hogs Electro Wizard Magic Archer
Lightning
Knight Elite Barbarians Electro Wizard Magic Archer
Rocket
Elite Barbarians Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Tornado Electro Wizard Magic Archer Royal Hogs Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Tornado Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Elite Barbarians Royal Hogs Electro Wizard Magic Archer
Firecracker
Knight Elite Barbarians Royal Hogs Tornado
Elite Barbarians
Knight Firecracker
Royal Hogs
Knight Firecracker Lightning Electro Wizard Magic Archer
Tornado
Magic Archer Firecracker
Lightning
Royal Hogs
Electro Wizard
Knight Royal Hogs Magic Archer
Magic Archer
Tornado Knight Royal Hogs Electro Wizard

Defense Synergies 4 5

Knight
Firecracker Electro Wizard Magic Archer Tornado
Firecracker
Knight Tornado Electro Wizard
Elite Barbarians
Royal Hogs
Tornado
Magic Archer Knight Firecracker Electro Wizard
Lightning
Electro Wizard
Knight Firecracker Tornado Magic Archer
Magic Archer
Knight Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker Electro Wizard Magic Archer
Elite Barbarians Knight Firecracker Electro Wizard
Tornado Knight Elite Barbarians Lightning Electro Wizard
Elite Barbarians Knight Firecracker Electro Wizard
Lightning Firecracker Elite Barbarians Tornado
Tornado Firecracker Electro Wizard Magic Archer
Tornado Lightning Electro Wizard Firecracker Magic Archer
Lightning Electro Wizard Magic Archer
Elite Barbarians Tornado
Knight Elite Barbarians Tornado Firecracker Electro Wizard
Electro Wizard Knight Firecracker Tornado Magic Archer
Firecracker Tornado Electro Wizard Magic Archer
Knight Elite Barbarians Lightning Electro Wizard
Firecracker Tornado Electro Wizard Magic Archer
Elite Barbarians Knight Electro Wizard
Tornado Elite Barbarians Lightning Electro Wizard
Knight Firecracker Elite Barbarians Tornado Electro Wizard
Knight Firecracker Elite Barbarians Tornado Electro Wizard Magic Archer
Tornado Knight Firecracker Electro Wizard Magic Archer
Elite Barbarians Tornado Electro Wizard
Knight Firecracker Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Electro Wizard
Electro Wizard Knight Firecracker Elite Barbarians Lightning Magic Archer
Knight Elite Barbarians Lightning Electro Wizard
Lightning Knight Elite Barbarians Tornado Electro Wizard
Knight Elite Barbarians
Firecracker Tornado Electro Wizard Magic Archer
Knight Elite Barbarians Lightning Electro Wizard
Knight Elite Barbarians
Lightning Electro Wizard Knight Firecracker Elite Barbarians Tornado Magic Archer
Knight Elite Barbarians
Lightning Elite Barbarians Tornado Electro Wizard
Elite Barbarians Lightning Knight
Firecracker Magic Archer
Elite Barbarians Electro Wizard Knight Firecracker Tornado Lightning Magic Archer
Firecracker Elite Barbarians Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Knight Firecracker
Firecracker Tornado Electro Wizard Magic Archer
Lightning Magic Archer
Lightning Knight Firecracker
Firecracker Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Lightning Magic Archer
Firecracker Tornado Lightning
Lightning Elite Barbarians Tornado Electro Wizard
Firecracker Lightning Knight Tornado Electro Wizard Magic Archer
Lightning Firecracker Tornado Magic Archer
Lightning Knight Firecracker Elite Barbarians Magic Archer
Lightning Firecracker Magic Archer
Lightning Firecracker Elite Barbarians Magic Archer
Lightning Firecracker Magic Archer
Lightning Magic Archer Firecracker
Lightning Tornado
Lightning
Lightning Firecracker Electro Wizard Magic Archer
Lightning Firecracker Tornado Magic Archer
Lightning Magic Archer
Lightning Tornado
Tornado Lightning
Lightning
Firecracker Tornado Magic Archer
Firecracker Tornado Lightning Electro Wizard Magic Archer
Lightning Tornado Magic Archer
Lightning Firecracker Tornado Magic Archer
Elite Barbarians Lightning Firecracker Tornado Electro Wizard Magic Archer
Lightning Electro Wizard Firecracker
Lightning Elite Barbarians
Lightning Magic Archer
Lightning Firecracker Electro Wizard Magic Archer
Firecracker Lightning Magic Archer
Lightning Electro Wizard Magic Archer
Lightning Firecracker Tornado Electro Wizard Magic Archer
Lightning Knight Firecracker Electro Wizard Magic Archer
Firecracker Lightning Magic Archer
Lightning Tornado
Firecracker Elite Barbarians
Firecracker Elite Barbarians Tornado Lightning Electro Wizard Magic Archer
Firecracker Tornado Lightning Electro Wizard Magic Archer
Lightning Firecracker Tornado Electro Wizard Magic Archer

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