My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Lumberjack
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elite Barbarians Electro Wizard Lumberjack
The Log
Firecracker Elite Barbarians Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Bowler Electro Wizard Lumberjack
Fireball
Firecracker Elite Barbarians Bowler Electro Wizard Lumberjack
Poison
Firecracker Electro Wizard
Lightning
Knight Elite Barbarians Bowler Electro Wizard Lumberjack
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Void Electro Wizard Lumberjack Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Void

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Elite Barbarians The Log Electro Wizard Lumberjack
Firecracker
Knight Elite Barbarians Bowler Lumberjack
Elite Barbarians
Knight Firecracker The Log Lumberjack
Void
Bowler
Firecracker The Log Electro Wizard Lumberjack
The Log
Knight Elite Barbarians Bowler Lumberjack
Electro Wizard
Knight Bowler Lumberjack
Lumberjack
Knight Firecracker Elite Barbarians Bowler The Log Electro Wizard

Defense Synergies 4 11

Knight
Firecracker Electro Wizard Bowler The Log Lumberjack
Firecracker
Knight The Log Electro Wizard Lumberjack
Elite Barbarians
The Log
Void
Bowler
The Log Knight Electro Wizard Lumberjack
The Log
Firecracker Bowler Knight Elite Barbarians Electro Wizard Lumberjack
Electro Wizard
Knight Firecracker Bowler The Log Lumberjack
Lumberjack
Knight Firecracker Bowler The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Void The Log Electro Wizard
Elite Barbarians Lumberjack Knight Firecracker The Log Electro Wizard
Bowler Lumberjack Knight Elite Barbarians Void Electro Wizard
Elite Barbarians Lumberjack Knight Firecracker Bowler Electro Wizard
Firecracker Elite Barbarians Bowler The Log Lumberjack
Bowler The Log Firecracker Electro Wizard Lumberjack
Electro Wizard Firecracker Void
Bowler Void The Log Electro Wizard
Elite Barbarians Lumberjack
Knight Elite Barbarians Firecracker Bowler Electro Wizard Lumberjack
Electro Wizard Knight Firecracker Bowler The Log Lumberjack
Firecracker Electro Wizard
Bowler Lumberjack Knight Elite Barbarians The Log Electro Wizard
Bowler Firecracker The Log Electro Wizard Lumberjack
Elite Barbarians Knight Electro Wizard Lumberjack
Elite Barbarians Bowler The Log Electro Wizard Lumberjack
Knight Firecracker Elite Barbarians Bowler Electro Wizard Lumberjack
Knight Firecracker Elite Barbarians Bowler The Log Electro Wizard Lumberjack
The Log Knight Firecracker Bowler Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Bowler Knight Firecracker Elite Barbarians The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Elite Barbarians Void Bowler Electro Wizard
Void Electro Wizard Knight Firecracker Elite Barbarians Bowler The Log Lumberjack
Lumberjack Knight Elite Barbarians Bowler The Log Electro Wizard
Bowler Lumberjack Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians Bowler Lumberjack
Firecracker Electro Wizard
Knight Elite Barbarians Void Bowler Electro Wizard Lumberjack
Knight Elite Barbarians Lumberjack
Void Electro Wizard Knight Firecracker Elite Barbarians The Log
Knight Elite Barbarians Bowler Lumberjack
Elite Barbarians Void Bowler The Log Electro Wizard
Elite Barbarians Bowler Knight Lumberjack
Firecracker Bowler
Elite Barbarians Electro Wizard Knight Firecracker Bowler The Log Lumberjack
Bowler Firecracker Elite Barbarians The Log Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker The Log
Firecracker Void Bowler The Log Electro Wizard
Void The Log
Knight Firecracker Void The Log
Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log
The Log Firecracker Bowler
Void The Log Firecracker
Elite Barbarians Void Bowler Electro Wizard Lumberjack
Firecracker Void Knight Bowler The Log Electro Wizard
Void Firecracker
Knight Firecracker Elite Barbarians Void Bowler The Log
Firecracker Void
Firecracker Elite Barbarians The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Void Firecracker Bowler The Log Electro Wizard
Firecracker Void Bowler The Log
Void Bowler The Log
Void
Void Bowler The Log
Void The Log
Firecracker The Log Bowler
Firecracker Void The Log Bowler Electro Wizard
Void Bowler The Log
Void Firecracker The Log
Elite Barbarians Firecracker Void Electro Wizard
Electro Wizard Firecracker Void
Elite Barbarians Void Bowler
Void The Log
Void Firecracker Electro Wizard
Firecracker Bowler The Log
Electro Wizard Void
Firecracker Electro Wizard
The Log
Void Knight Firecracker Bowler Electro Wizard Lumberjack
The Log Firecracker Bowler
Void
Firecracker Elite Barbarians
Firecracker Elite Barbarians Bowler The Log Electro Wizard
Firecracker Void Electro Wizard
Void Firecracker Bowler The Log Electro Wizard
Firecracker Void Bowler
Void

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