My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards
Zap
Firecracker Goblin Barrel Guards
Barbarian Barrel
Knight Firecracker Elite Barbarians Wizard Goblin Barrel Guards Executioner
The Log
Firecracker Elite Barbarians Goblin Barrel Guards
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Knight Firecracker Elite Barbarians Wizard Goblin Barrel Guards Executioner
Fireball
Firecracker Elite Barbarians Wizard Goblin Barrel Executioner
Poison
Firecracker Wizard Guards Executioner
Lightning
Knight Elite Barbarians Wizard Executioner
Rocket
Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Guards Wizard Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Goblin Barrel Guards

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Executioner Elite Barbarians Wizard
Firecracker
Knight Elite Barbarians Goblin Barrel Mega Knight
Elite Barbarians
Knight Firecracker Wizard Mega Knight
Wizard
Knight Elite Barbarians Mega Knight
Goblin Barrel
Knight Firecracker Guards Mega Knight
Guards
Goblin Barrel
Executioner
Knight Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Goblin Barrel Executioner

Defense Synergies 2 9

Knight
Firecracker Executioner Wizard
Firecracker
Knight Guards Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Knight Elite Barbarians Guards Mega Knight
Goblin Barrel
Guards
Firecracker Wizard Executioner
Executioner
Knight Guards Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Executioner
Elite Barbarians Knight Firecracker Executioner Mega Knight
Mega Knight Knight Elite Barbarians Executioner
Elite Barbarians Knight Firecracker Guards Mega Knight
Firecracker Elite Barbarians Mega Knight
Firecracker Guards Executioner Mega Knight
Firecracker Wizard Executioner
Mega Knight
Elite Barbarians
Knight Elite Barbarians Guards Firecracker Mega Knight
Guards Executioner Knight Firecracker Wizard Mega Knight
Executioner Firecracker Wizard
Mega Knight Knight Elite Barbarians Wizard Guards
Wizard Executioner Mega Knight Firecracker Guards
Elite Barbarians Knight Mega Knight
Elite Barbarians Mega Knight
Wizard Mega Knight Knight Firecracker Elite Barbarians Executioner
Mega Knight Knight Firecracker Elite Barbarians Wizard Guards Executioner
Wizard Executioner Knight Firecracker Guards Mega Knight
Elite Barbarians
Wizard Mega Knight Knight Firecracker Elite Barbarians Guards Executioner
Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Elite Barbarians
Knight Firecracker Elite Barbarians Wizard Executioner Mega Knight
Guards Mega Knight Knight Elite Barbarians
Guards Mega Knight Knight Elite Barbarians
Knight Elite Barbarians Guards Executioner Mega Knight
Firecracker Wizard Executioner
Guards Knight Elite Barbarians
Mega Knight Knight Elite Barbarians
Mega Knight Knight Firecracker Elite Barbarians
Guards
Mega Knight Knight Elite Barbarians Guards
Mega Knight Elite Barbarians Guards
Elite Barbarians Mega Knight Knight Wizard Guards Executioner
Wizard Firecracker Executioner Mega Knight
Elite Barbarians Guards Knight Firecracker Executioner
Executioner Mega Knight Firecracker Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards
Firecracker Executioner
Knight Firecracker Guards
Wizard Executioner Firecracker Mega Knight
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard
Elite Barbarians Guards
Firecracker Knight Wizard
Firecracker Wizard Executioner
Knight Firecracker Elite Barbarians Executioner
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard Executioner
Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Executioner
Wizard Mega Knight
Firecracker
Elite Barbarians Firecracker Wizard Executioner
Firecracker Wizard Guards
Elite Barbarians
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Guards
Firecracker Wizard Executioner
Knight Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Executioner
Firecracker Elite Barbarians Executioner Mega Knight
Firecracker Elite Barbarians Guards
Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Wizard Mega Knight

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