My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Witch Balloon Royal Ghost Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Balloon Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Flying Machine Witch Balloon Lava Hound
Zap
Flying Machine Witch Balloon Lava Hound
Barbarian Barrel
Knight Witch Royal Ghost Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Flying Machine Witch Lava Hound
Royal Delivery
Knight Flying Machine Witch Balloon Royal Ghost Electro Wizard Lava Hound
Fireball
Flying Machine Witch Balloon Electro Wizard Lava Hound
Poison
Flying Machine Witch Balloon Electro Wizard Lava Hound
Lightning
Knight Witch Balloon Electro Wizard
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Royal Ghost Flying Machine Poison Electro Wizard Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Royal Ghost Flying Machine Poison

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Flying Machine Poison Witch Electro Wizard
Flying Machine
Lava Hound Knight Balloon Royal Ghost
Poison
Lava Hound Knight Balloon Royal Ghost
Witch
Knight Royal Ghost Lava Hound
Balloon
Knight Lava Hound Flying Machine Poison Royal Ghost Electro Wizard
Royal Ghost
Flying Machine Poison Witch Balloon Electro Wizard
Electro Wizard
Knight Balloon Royal Ghost
Lava Hound
Flying Machine Poison Balloon Witch

Defense Synergies 1 9

Knight
Electro Wizard Flying Machine Poison Witch
Flying Machine
Knight Royal Ghost Electro Wizard
Poison
Knight Electro Wizard
Witch
Knight Royal Ghost Electro Wizard
Balloon
Royal Ghost
Flying Machine Witch Electro Wizard
Electro Wizard
Knight Flying Machine Poison Witch Royal Ghost
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine Electro Wizard
Knight Flying Machine Witch Electro Wizard
Witch Knight Electro Wizard
Witch Knight Electro Wizard
Poison
Flying Machine Royal Ghost Electro Wizard
Electro Wizard Flying Machine Poison Witch
Flying Machine Poison Electro Wizard
Witch
Knight Royal Ghost Electro Wizard
Poison Witch Electro Wizard Knight Flying Machine Royal Ghost
Flying Machine Poison Witch Electro Wizard
Knight Flying Machine Witch Electro Wizard
Poison Witch Royal Ghost Electro Wizard
Knight Electro Wizard
Electro Wizard
Knight Poison Witch Electro Wizard
Knight Flying Machine Witch Royal Ghost Electro Wizard
Poison Witch Knight Flying Machine Royal Ghost Electro Wizard
Electro Wizard
Royal Ghost Knight Flying Machine Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Royal Ghost Electro Wizard
Poison Electro Wizard Knight Flying Machine Royal Ghost
Knight Witch Electro Wizard
Knight Electro Wizard
Knight Witch
Poison Flying Machine Witch Electro Wizard
Knight Flying Machine Witch Electro Wizard
Knight
Electro Wizard Knight Flying Machine Poison Witch
Witch
Knight Flying Machine Witch
Poison Electro Wizard
Knight Witch
Flying Machine Witch
Witch Electro Wizard Knight Flying Machine Poison
Poison Flying Machine Witch Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Flying Machine Royal Ghost
Poison Flying Machine Royal Ghost Electro Wizard
Flying Machine Poison
Knight Flying Machine Poison
Poison
Poison Flying Machine Witch
Flying Machine Poison Witch
Poison Flying Machine
Poison Flying Machine
Poison Electro Wizard
Poison Knight Flying Machine Electro Wizard
Poison Flying Machine
Flying Machine Poison Knight
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison Witch
Flying Machine Poison
Poison
Flying Machine Poison Electro Wizard
Flying Machine Poison Witch
Poison
Poison
Flying Machine Poison
Poison Witch
Witch
Poison Flying Machine Witch Royal Ghost Electro Wizard
Flying Machine Poison Witch
Poison
Poison Flying Machine Witch Electro Wizard
Electro Wizard Flying Machine Poison Witch
Poison
Poison Electro Wizard
Poison
Electro Wizard Flying Machine Witch
Poison Flying Machine Witch Electro Wizard
Poison Knight Flying Machine Electro Wizard
Flying Machine Poison
Poison
Flying Machine
Flying Machine Poison Witch Electro Wizard
Flying Machine Poison Witch Electro Wizard
Poison Flying Machine Witch Royal Ghost Electro Wizard

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