My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Furnace Goblin Barrel Witch
Zap
Furnace Goblin Barrel Witch
Barbarian Barrel
Knight Furnace Wizard Goblin Barrel Witch Electro Wizard
The Log
Furnace Goblin Barrel Witch
Earthquake
Furnace Goblin Barrel Witch
Arrows
Furnace Goblin Barrel Witch
Royal Delivery
Knight Wizard Goblin Barrel Witch Electro Wizard
Fireball
Furnace Wizard Goblin Barrel Witch Electro Wizard
Poison
Furnace Wizard Witch Electro Wizard
Lightning
Knight Furnace Wizard Witch Electro Wizard
Rocket
Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Void Furnace Electro Wizard Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Void Furnace

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Furnace Wizard Witch Electro Wizard
Furnace
Knight Goblin Barrel
Wizard
Knight Mega Knight
Goblin Barrel
Knight Furnace Mega Knight
Void
Witch
Knight Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Wizard Goblin Barrel Witch Electro Wizard

Defense Synergies 1 9

Knight
Electro Wizard Furnace Wizard Witch
Furnace
Knight Electro Wizard
Wizard
Knight Electro Wizard Mega Knight
Goblin Barrel
Void
Witch
Knight Electro Wizard Mega Knight
Electro Wizard
Knight Furnace Wizard Witch Mega Knight
Mega Knight
Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Void Electro Wizard
Knight Furnace Witch Electro Wizard Mega Knight
Furnace Witch Mega Knight Knight Void Electro Wizard
Witch Knight Furnace Electro Wizard Mega Knight
Mega Knight
Furnace Electro Wizard Mega Knight
Furnace Electro Wizard Wizard Void Witch
Void Electro Wizard Mega Knight
Witch Furnace
Knight Electro Wizard Mega Knight
Witch Electro Wizard Knight Furnace Wizard Mega Knight
Furnace Wizard Witch Electro Wizard
Furnace Mega Knight Knight Wizard Witch Electro Wizard
Wizard Mega Knight Furnace Witch Electro Wizard
Knight Furnace Electro Wizard Mega Knight
Furnace Electro Wizard Mega Knight
Wizard Mega Knight Knight Furnace Witch Electro Wizard
Mega Knight Knight Furnace Wizard Witch Electro Wizard
Furnace Wizard Witch Knight Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Knight Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Furnace Void Witch Electro Wizard
Void Electro Wizard Knight Wizard Mega Knight
Mega Knight Knight Furnace Witch Electro Wizard
Mega Knight Knight Electro Wizard
Knight Witch Mega Knight
Furnace Wizard Witch Electro Wizard
Knight Furnace Void Witch Electro Wizard
Mega Knight Knight
Void Electro Wizard Mega Knight Knight Witch
Witch
Mega Knight Knight Witch
Mega Knight Void Electro Wizard
Mega Knight Knight Wizard Witch
Wizard Furnace Witch Mega Knight
Witch Electro Wizard Knight Furnace
Mega Knight Wizard Witch Electro Wizard
Furnace Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight
Void Electro Wizard
Void
Knight Void
Wizard Furnace Mega Knight
Wizard Furnace Witch
Furnace Wizard Witch
Wizard
Void Wizard
Void Electro Wizard
Void Knight Wizard Electro Wizard
Void Wizard
Knight Void
Void
Furnace
Furnace Wizard Witch
Furnace Wizard Mega Knight
Void Wizard Electro Wizard Mega Knight
Wizard Void Witch Mega Knight
Void Mega Knight
Wizard Void
Void
Void
Furnace Wizard Witch Mega Knight
Witch
Void Wizard Witch Electro Wizard
Void Wizard Witch Mega Knight
Void
Furnace Wizard Void Witch Electro Wizard
Electro Wizard Wizard Void Witch
Void
Void Wizard Mega Knight
Void Electro Wizard
Mega Knight
Wizard
Electro Wizard Void Witch
Wizard Witch Electro Wizard
Void Knight Wizard Electro Wizard Mega Knight
Wizard
Void
Mega Knight
Witch Electro Wizard
Void Witch Electro Wizard
Void Witch Electro Wizard Mega Knight
Wizard Void Mega Knight
Void

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