My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch Balloon Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Balloon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Cannon Cart
Giant Snowball
Witch Balloon
Zap
Inferno Tower Witch Balloon Cannon Cart
Barbarian Barrel
Knight Inferno Tower Witch Cannon Cart Electro Wizard
The Log
Witch Cannon Cart
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Knight Witch Balloon Cannon Cart Electro Wizard
Fireball
Inferno Tower Witch Balloon Cannon Cart Electro Wizard
Poison
Inferno Tower Witch Balloon Electro Wizard
Lightning
Knight Inferno Tower Witch Balloon Cannon Cart Electro Wizard
Rocket
Inferno Tower Witch Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Freeze Electro Wizard Giant Inferno Tower Witch Balloon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Freeze Electro Wizard Giant

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Witch Cannon Cart Electro Wizard
Giant
Witch Balloon Cannon Cart Electro Wizard
Inferno Tower
Freeze
Balloon
Witch
Knight Giant Cannon Cart
Balloon
Knight Freeze Giant Electro Wizard
Cannon Cart
Knight Giant Witch Electro Wizard
Electro Wizard
Knight Giant Balloon Cannon Cart

Defense Synergies 3 7

Knight
Inferno Tower Electro Wizard Witch Cannon Cart
Giant
Inferno Tower
Knight Electro Wizard Cannon Cart
Freeze
Electro Wizard
Witch
Knight Cannon Cart Electro Wizard
Balloon
Cannon Cart
Knight Inferno Tower Witch Electro Wizard
Electro Wizard
Knight Inferno Tower Freeze Witch Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Inferno Tower Electro Wizard
Inferno Tower Knight Witch Cannon Cart Electro Wizard
Inferno Tower Witch Knight Freeze Cannon Cart Electro Wizard
Inferno Tower Witch Knight Cannon Cart Electro Wizard
Freeze Cannon Cart Electro Wizard
Inferno Tower Electro Wizard Freeze Witch
Inferno Tower Cannon Cart Electro Wizard
Inferno Tower Witch
Knight Inferno Tower Cannon Cart Electro Wizard
Witch Electro Wizard Knight Freeze Cannon Cart
Inferno Tower Witch Electro Wizard
Inferno Tower Knight Freeze Witch Cannon Cart Electro Wizard
Freeze Witch Cannon Cart Electro Wizard
Inferno Tower Knight Cannon Cart Electro Wizard
Inferno Tower Freeze Electro Wizard
Knight Inferno Tower Witch Cannon Cart Electro Wizard
Knight Witch Cannon Cart Electro Wizard
Freeze Witch Knight Cannon Cart Electro Wizard
Inferno Tower Cannon Cart Electro Wizard
Knight Witch Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Witch Cannon Cart Electro Wizard
Electro Wizard Knight Cannon Cart
Knight Inferno Tower Witch Cannon Cart Electro Wizard
Knight Inferno Tower Cannon Cart Electro Wizard
Inferno Tower Knight Witch Cannon Cart
Freeze Witch Electro Wizard
Knight Inferno Tower Witch Cannon Cart Electro Wizard
Inferno Tower Knight Cannon Cart
Freeze Electro Wizard Knight Inferno Tower Witch Cannon Cart
Inferno Tower Witch
Knight Inferno Tower Witch Cannon Cart
Electro Wizard
Cannon Cart Knight Inferno Tower Witch
Witch Cannon Cart
Inferno Tower Witch Electro Wizard Knight Freeze Cannon Cart
Inferno Tower Freeze Witch Cannon Cart Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Electro Wizard
Cannon Cart
Cannon Cart Knight Freeze
Freeze Witch
Witch
Freeze
Electro Wizard
Knight Cannon Cart Electro Wizard
Knight Cannon Cart
Freeze Cannon Cart
Cannon Cart
Witch Cannon Cart
Cannon Cart
Freeze
Electro Wizard
Witch
Cannon Cart
Freeze Witch
Witch
Witch Electro Wizard
Witch
Witch Electro Wizard
Electro Wizard Freeze Witch
Freeze Electro Wizard
Electro Wizard Freeze Witch Cannon Cart
Witch Electro Wizard
Freeze
Knight Cannon Cart Electro Wizard
Cannon Cart
Freeze Witch Electro Wizard
Witch Electro Wizard
Freeze Witch Cannon Cart Electro Wizard
Cannon Cart

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