My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Giant Witch Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Giant Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Wall Breakers Goblin Curse Inferno Dragon
Giant Snowball
Battle Ram Wall Breakers Goblin Curse Witch Inferno Dragon
Zap
Battle Ram Wall Breakers Goblin Curse Witch Inferno Dragon
Barbarian Barrel
Knight Battle Ram Wall Breakers Goblin Curse Witch
The Log
Battle Ram Wall Breakers Goblin Curse Witch
Earthquake
Witch
Arrows
Wall Breakers Goblin Curse Witch
Royal Delivery
Knight Battle Ram Wall Breakers Witch Inferno Dragon
Fireball
Battle Ram Wall Breakers Witch Inferno Dragon
Poison
Goblin Curse Witch
Lightning
Knight Battle Ram Witch Inferno Dragon Goblinstein
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Goblin Curse Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Curse Knight Battle Ram Inferno Dragon Giant Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Curse Knight Battle Ram

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Wall Breakers Witch
Battle Ram
Knight Wall Breakers Witch
Giant
Witch
Wall Breakers
Knight Battle Ram
Goblin Curse
Witch
Knight Battle Ram Giant
Inferno Dragon
Goblinstein

Defense Synergies 0 1

Knight
Witch
Battle Ram
Giant
Wall Breakers
Goblin Curse
Witch
Knight
Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Inferno Dragon Knight Goblin Curse Witch
Witch Knight Goblin Curse Inferno Dragon
Witch Inferno Dragon Knight Goblin Curse
Inferno Dragon Goblin Curse Witch
Witch Inferno Dragon Goblin Curse
Knight
Goblin Curse Witch Knight
Inferno Dragon Goblin Curse Witch
Knight Goblin Curse Witch
Goblin Curse Witch
Inferno Dragon Knight Goblin Curse
Goblin Curse Inferno Dragon
Knight Witch
Knight Witch
Witch Knight Goblin Curse Inferno Dragon
Goblin Curse Inferno Dragon
Knight Goblin Curse Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Knight Inferno Dragon
Knight Witch
Knight
Knight Goblin Curse Witch Inferno Dragon
Goblin Curse Witch
Knight Witch
Knight Goblin Curse Inferno Dragon
Knight Witch Inferno Dragon
Witch Goblin Curse Inferno Dragon
Inferno Dragon Knight Witch
Knight Goblin Curse Witch
Goblin Curse Witch
Witch Knight Inferno Dragon
Goblin Curse Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Goblin Curse
Knight
Goblin Curse
Goblin Curse Witch
Witch
Goblin Curse
Knight
Goblin Curse
Knight
Witch
Goblin Curse Witch
Goblin Curse Witch
Witch Inferno Dragon
Witch
Witch
Goblin Curse
Goblin Curse Witch
Witch
Goblin Curse
Witch
Goblin Curse Witch
Knight
Witch
Witch
Witch
Inferno Dragon

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