My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch Electro Wizard Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Baby Dragon Witch Ram Rider
Zap
Goblin Gang Witch Ram Rider
Barbarian Barrel
Knight Goblin Gang Witch Electro Wizard
The Log
Goblin Gang Witch Ram Rider
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Baby Dragon Witch Electro Wizard Ram Rider
Fireball
Goblin Gang Baby Dragon Witch Electro Wizard Ram Rider
Poison
Goblin Gang Witch Electro Wizard
Lightning
Knight Baby Dragon Witch Electro Wizard Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Baby Dragon Electro Wizard Golden Knight Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Baby Dragon Witch The Log Electro Wizard Ram Rider
Goblin Gang
Knight Baby Dragon
Baby Dragon
Knight Goblin Gang Witch Electro Wizard Ram Rider
Witch
Knight Baby Dragon Ram Rider
The Log
Knight Ram Rider
Electro Wizard
Knight Baby Dragon Ram Rider
Ram Rider
Knight Baby Dragon Witch The Log Electro Wizard Golden Knight
Golden Knight
Ram Rider

Defense Synergies 2 13

Knight
Goblin Gang Electro Wizard Baby Dragon Witch The Log
Goblin Gang
Knight The Log Electro Wizard
Baby Dragon
Knight Witch The Log
Witch
Knight Baby Dragon The Log Electro Wizard
The Log
Knight Goblin Gang Baby Dragon Witch Electro Wizard Ram Rider Golden Knight
Electro Wizard
Knight Goblin Gang Witch The Log Ram Rider
Ram Rider
The Log Electro Wizard
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log Electro Wizard Ram Rider Golden Knight
Knight Goblin Gang Witch The Log Electro Wizard Ram Rider
Goblin Gang Witch Ram Rider Knight Electro Wizard
Witch Knight Goblin Gang Electro Wizard Ram Rider
The Log
Goblin Gang The Log Baby Dragon Electro Wizard
Electro Wizard Ram Rider Goblin Gang Baby Dragon Witch
Baby Dragon The Log Electro Wizard Ram Rider Golden Knight
Witch Goblin Gang
Knight Goblin Gang Electro Wizard
Goblin Gang Witch Electro Wizard Knight Baby Dragon The Log Ram Rider
Goblin Gang Baby Dragon Witch Electro Wizard Ram Rider
Knight Goblin Gang Witch The Log Electro Wizard Ram Rider
Goblin Gang Baby Dragon Witch The Log Electro Wizard Golden Knight
Knight Goblin Gang Electro Wizard Ram Rider
Goblin Gang The Log Electro Wizard Ram Rider
Knight Goblin Gang Witch Electro Wizard
Knight Goblin Gang Baby Dragon Witch The Log Electro Wizard Ram Rider Golden Knight
Baby Dragon Witch The Log Knight Electro Wizard Ram Rider
Electro Wizard Ram Rider
Goblin Gang Knight Baby Dragon Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch Electro Wizard
Electro Wizard Knight Goblin Gang Baby Dragon The Log
Goblin Gang Knight Witch The Log Electro Wizard Ram Rider Golden Knight
Goblin Gang Knight The Log Electro Wizard Ram Rider
Knight Goblin Gang Witch Ram Rider
Goblin Gang Baby Dragon Witch Electro Wizard Ram Rider
Goblin Gang Knight Witch Electro Wizard Ram Rider
Knight
Electro Wizard Knight Baby Dragon Witch The Log
Witch Goblin Gang
Knight Witch Golden Knight
The Log Electro Wizard
Knight Goblin Gang Witch Ram Rider Golden Knight
Baby Dragon Witch
Goblin Gang Witch Electro Wizard Knight Baby Dragon The Log Golden Knight
Baby Dragon Witch The Log Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log Golden Knight
Baby Dragon The Log Electro Wizard Ram Rider Golden Knight
Baby Dragon The Log
Knight The Log
Baby Dragon The Log
Baby Dragon Witch Ram Rider
Baby Dragon Witch The Log
The Log Baby Dragon Ram Rider
The Log Ram Rider Golden Knight
Goblin Gang Electro Wizard
Knight The Log Electro Wizard Ram Rider Golden Knight
Baby Dragon
Knight Baby Dragon The Log Golden Knight
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log Golden Knight
Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon Witch The Log Golden Knight
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Witch
Witch
The Log Baby Dragon Witch Electro Wizard Ram Rider Golden Knight
Baby Dragon Witch The Log Ram Rider Golden Knight
Baby Dragon The Log Golden Knight
Baby Dragon Witch Electro Wizard
Electro Wizard Witch
The Log
Electro Wizard
The Log
Electro Wizard Goblin Gang Witch
Baby Dragon Witch Electro Wizard Ram Rider
The Log
Knight Goblin Gang Baby Dragon Electro Wizard
The Log Baby Dragon
Goblin Gang Baby Dragon Witch The Log Electro Wizard Golden Knight
Witch Electro Wizard
Baby Dragon Witch The Log Electro Wizard Golden Knight

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