My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Mini P.E.K.K.A Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill Prince
Giant Snowball
Goblin Gang Barbarians Baby Dragon Goblin Drill Witch
Zap
Goblin Gang Goblin Drill Witch Prince
Barbarian Barrel
Knight Goblin Gang Barbarians Goblin Drill Witch
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Goblin Drill Witch Prince
Earthquake
Goblin Gang Barbarians Goblin Drill Witch
Arrows
Goblin Gang Goblin Drill Witch
Royal Delivery
Knight Goblin Gang Barbarians Mini P.E.K.K.A Baby Dragon Goblin Drill Witch Prince
Fireball
Goblin Gang Barbarians Baby Dragon Goblin Drill Witch
Poison
Goblin Gang Barbarians Goblin Drill Witch
Lightning
Knight Mini P.E.K.K.A Baby Dragon Witch Prince
Rocket
Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Goblin Drill Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Mini P.E.K.K.A Baby Dragon Goblin Drill Barbarians Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Gang Mini P.E.K.K.A Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Baby Dragon Goblin Drill Witch Prince
Goblin Gang
Knight Mini P.E.K.K.A Baby Dragon Goblin Drill Prince
Barbarians
Mini P.E.K.K.A
Goblin Gang Baby Dragon Goblin Drill
Baby Dragon
Knight Goblin Gang Mini P.E.K.K.A Witch Prince
Goblin Drill
Knight Goblin Gang Mini P.E.K.K.A
Witch
Knight Baby Dragon Prince
Prince
Knight Goblin Gang Baby Dragon Witch

Defense Synergies 1 12

Knight
Goblin Gang Mini P.E.K.K.A Baby Dragon Witch
Goblin Gang
Knight Barbarians Mini P.E.K.K.A Goblin Drill Prince
Barbarians
Goblin Gang
Mini P.E.K.K.A
Knight Goblin Gang Baby Dragon Witch
Baby Dragon
Knight Mini P.E.K.K.A Witch Prince
Goblin Drill
Goblin Gang
Witch
Knight Mini P.E.K.K.A Baby Dragon Prince
Prince
Goblin Gang Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
Barbarians Mini P.E.K.K.A Knight Goblin Gang Goblin Drill Witch Prince
Goblin Gang Barbarians Mini P.E.K.K.A Witch Prince Knight Goblin Drill
Barbarians Mini P.E.K.K.A Witch Prince Knight Goblin Gang Goblin Drill
Barbarians Mini P.E.K.K.A Prince
Goblin Gang Baby Dragon
Goblin Gang Baby Dragon Witch
Barbarians Baby Dragon
Barbarians Mini P.E.K.K.A Witch Goblin Gang Goblin Drill Prince
Knight Goblin Gang Barbarians Mini P.E.K.K.A Prince
Goblin Gang Barbarians Witch Knight Baby Dragon Goblin Drill
Goblin Gang Baby Dragon Witch
Barbarians Mini P.E.K.K.A Goblin Drill Prince Knight Goblin Gang Witch
Goblin Gang Barbarians Mini P.E.K.K.A Baby Dragon Goblin Drill Witch Prince
Barbarians Mini P.E.K.K.A Knight Goblin Gang Goblin Drill Prince
Barbarians Goblin Gang Mini P.E.K.K.A Goblin Drill Prince
Barbarians Knight Goblin Gang Mini P.E.K.K.A Goblin Drill Witch Prince
Knight Goblin Gang Barbarians Baby Dragon Goblin Drill Witch Prince
Baby Dragon Goblin Drill Witch Knight Barbarians
Barbarians Mini P.E.K.K.A Goblin Drill Prince
Goblin Gang Knight Barbarians Mini P.E.K.K.A Baby Dragon Witch Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Mini P.E.K.K.A Witch Prince
Knight Goblin Gang Mini P.E.K.K.A Baby Dragon Prince
Goblin Gang Barbarians Knight Mini P.E.K.K.A Witch Prince
Goblin Gang Mini P.E.K.K.A Prince Knight Barbarians
Barbarians Knight Goblin Gang Mini P.E.K.K.A Goblin Drill Witch Prince
Goblin Gang Baby Dragon Witch
Goblin Gang Mini P.E.K.K.A Prince Knight Barbarians Witch
Mini P.E.K.K.A Knight Barbarians Prince
Knight Barbarians Mini P.E.K.K.A Baby Dragon Witch Prince
Witch Goblin Gang Barbarians Goblin Drill
Knight Barbarians Mini P.E.K.K.A Witch Prince
Barbarians Prince
Barbarians Mini P.E.K.K.A Prince Knight Goblin Gang Witch
Barbarians Baby Dragon Witch
Goblin Gang Barbarians Witch Knight Mini P.E.K.K.A Baby Dragon Goblin Drill Prince
Barbarians Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Goblin Drill
Baby Dragon
Baby Dragon Goblin Drill
Knight Barbarians Prince
Baby Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Goblin Gang Mini P.E.K.K.A Prince
Knight Prince
Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon Goblin Drill Witch
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Prince
Baby Dragon Witch
Baby Dragon Prince
Prince
Barbarians Baby Dragon Goblin Drill
Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch Prince
Baby Dragon
Baby Dragon Witch
Witch
Mini P.E.K.K.A
Prince
Goblin Gang Barbarians Witch Prince
Baby Dragon Witch
Knight Goblin Gang Mini P.E.K.K.A Baby Dragon Prince
Baby Dragon
Prince
Goblin Gang Baby Dragon Witch
Witch
Baby Dragon Witch Prince
Prince

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