My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Balloon
Giant Snowball
Goblin Gang Dart Goblin Goblin Barrel Balloon Lumberjack
Zap
Goblin Gang Dart Goblin Goblin Barrel Balloon
Barbarian Barrel
Knight Goblin Gang Dart Goblin Goblin Barrel Lumberjack
The Log
Goblin Gang Dart Goblin Goblin Barrel Lumberjack
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Knight Goblin Gang Dart Goblin Goblin Barrel Balloon Lumberjack
Fireball
Goblin Gang Dart Goblin Goblin Barrel Balloon Lumberjack
Poison
Goblin Gang Dart Goblin Balloon
Lightning
Knight Balloon Lumberjack Goblinstein
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Goblin Gang Dart Goblin Goblin Barrel Lumberjack Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Goblin Gang Dart Goblin

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin Goblin Barrel Balloon Barbarian Barrel Lumberjack
Goblin Gang
Knight Goblin Barrel Dart Goblin Balloon
Dart Goblin
Knight Goblin Barrel Goblin Gang Barbarian Barrel Balloon
Barbarian Barrel
Balloon Knight Dart Goblin Goblin Barrel Lumberjack
Goblin Barrel
Knight Goblin Gang Dart Goblin Barbarian Barrel Balloon Lumberjack
Balloon
Knight Barbarian Barrel Lumberjack Goblin Gang Dart Goblin Goblin Barrel
Lumberjack
Balloon Knight Barbarian Barrel Goblin Barrel
Goblinstein

Defense Synergies 2 8

Knight
Goblin Gang Dart Goblin Barbarian Barrel Lumberjack
Goblin Gang
Knight Dart Goblin Barbarian Barrel Lumberjack
Dart Goblin
Knight Goblin Gang Barbarian Barrel Lumberjack
Barbarian Barrel
Knight Goblin Gang Dart Goblin Lumberjack
Goblin Barrel
Balloon
Lumberjack
Knight Goblin Gang Dart Goblin Barbarian Barrel
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Barbarian Barrel
Lumberjack Knight Goblin Gang Dart Goblin
Goblin Gang Lumberjack Knight Dart Goblin
Lumberjack Knight Goblin Gang Dart Goblin
Barbarian Barrel Lumberjack
Goblin Gang Barbarian Barrel Dart Goblin Lumberjack
Dart Goblin Goblin Gang
Dart Goblin Barbarian Barrel
Goblin Gang Lumberjack
Knight Goblin Gang Dart Goblin Barbarian Barrel Lumberjack
Goblin Gang Dart Goblin Knight Barbarian Barrel Lumberjack
Goblin Gang Dart Goblin
Lumberjack Knight Goblin Gang
Goblin Gang Dart Goblin Barbarian Barrel Lumberjack
Knight Goblin Gang Lumberjack
Goblin Gang Lumberjack
Knight Goblin Gang Lumberjack
Knight Goblin Gang Dart Goblin Barbarian Barrel Lumberjack
Barbarian Barrel Knight Dart Goblin Lumberjack
Dart Goblin Lumberjack
Goblin Gang Knight Dart Goblin Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Barbarian Barrel
Knight Goblin Gang Barbarian Barrel Lumberjack
Goblin Gang Lumberjack Knight
Goblin Gang Lumberjack Knight Barbarian Barrel
Knight Goblin Gang Lumberjack
Goblin Gang Dart Goblin
Goblin Gang Knight Dart Goblin Lumberjack
Knight Lumberjack
Knight Barbarian Barrel
Goblin Gang Dart Goblin
Knight Dart Goblin Lumberjack
Knight Goblin Gang Lumberjack
Dart Goblin
Goblin Gang Knight Dart Goblin Barbarian Barrel Lumberjack
Dart Goblin Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Knight Dart Goblin Barbarian Barrel
Barbarian Barrel
Dart Goblin
Dart Goblin
Dart Goblin Barbarian Barrel
Dart Goblin
Goblin Gang Lumberjack
Knight Dart Goblin Barbarian Barrel
Dart Goblin
Knight Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin
Dart Goblin
Dart Goblin
Goblin Gang Dart Goblin Barbarian Barrel
Dart Goblin
Barbarian Barrel
Knight Goblin Gang Dart Goblin Lumberjack
Dart Goblin
Dart Goblin
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin Barbarian Barrel
Dart Goblin

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