My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Dart Goblin Little Prince
Zap
Goblin Gang Dart Goblin Little Prince
Barbarian Barrel
Knight Goblin Gang Dart Goblin Little Prince
The Log
Goblin Gang Dart Goblin Little Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin Little Prince
Royal Delivery
Knight Goblin Gang Dart Goblin P.E.K.K.A Little Prince
Fireball
Goblin Gang Dart Goblin Little Prince
Poison
Goblin Gang Dart Goblin Little Prince
Lightning
Knight Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Dart Goblin Little Prince Freeze P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin The Log Little Prince
Goblin Gang
Knight Dart Goblin P.E.K.K.A
Dart Goblin
Knight Goblin Gang P.E.K.K.A The Log Mega Knight
Freeze
P.E.K.K.A
Goblin Gang Dart Goblin The Log
The Log
Knight Dart Goblin P.E.K.K.A Mega Knight Little Prince
Mega Knight
Dart Goblin The Log
Little Prince
Knight The Log

Defense Synergies 4 10

Knight
Goblin Gang Dart Goblin Little Prince The Log
Goblin Gang
Knight Dart Goblin P.E.K.K.A The Log
Dart Goblin
Knight Goblin Gang P.E.K.K.A The Log Mega Knight
Freeze
Mega Knight
P.E.K.K.A
The Log Goblin Gang Dart Goblin
The Log
P.E.K.K.A Knight Goblin Gang Dart Goblin Mega Knight Little Prince
Mega Knight
Dart Goblin Freeze The Log
Little Prince
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin The Log
P.E.K.K.A Knight Goblin Gang Dart Goblin The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Knight Dart Goblin Freeze
P.E.K.K.A Knight Goblin Gang Dart Goblin Mega Knight
P.E.K.K.A The Log Mega Knight
Goblin Gang Freeze The Log Dart Goblin Mega Knight
Dart Goblin Goblin Gang Freeze Little Prince
Dart Goblin P.E.K.K.A The Log Mega Knight
P.E.K.K.A Goblin Gang
Knight Goblin Gang Dart Goblin Mega Knight Little Prince
Goblin Gang Dart Goblin Knight Freeze The Log Mega Knight
Goblin Gang Dart Goblin
P.E.K.K.A Mega Knight Knight Goblin Gang Freeze The Log
Mega Knight Goblin Gang Dart Goblin Freeze P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Gang Mega Knight
Goblin Gang Freeze P.E.K.K.A The Log Mega Knight
Mega Knight Knight Goblin Gang P.E.K.K.A
Mega Knight Knight Goblin Gang Dart Goblin The Log Little Prince
Freeze The Log Knight Dart Goblin Mega Knight Little Prince
P.E.K.K.A Dart Goblin
Goblin Gang Mega Knight Knight Dart Goblin P.E.K.K.A The Log Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight P.E.K.K.A
Knight Goblin Gang The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Knight The Log
Goblin Gang P.E.K.K.A Mega Knight Knight The Log
P.E.K.K.A Knight Goblin Gang Mega Knight
Goblin Gang Dart Goblin Freeze
Goblin Gang P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Mega Knight Knight
Freeze P.E.K.K.A Mega Knight Knight The Log
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Mega Knight Knight Dart Goblin
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Knight Goblin Gang
Dart Goblin Mega Knight
Goblin Gang Knight Dart Goblin Freeze P.E.K.K.A The Log Little Prince
Mega Knight Dart Goblin Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Freeze The Log
Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin Freeze The Log
The Log Mega Knight
Dart Goblin Freeze
Dart Goblin The Log
The Log Dart Goblin Freeze
The Log Dart Goblin
Goblin Gang
Knight Dart Goblin The Log
Dart Goblin
Knight Dart Goblin The Log
Dart Goblin Freeze
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Freeze
Dart Goblin The Log Mega Knight
Dart Goblin The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
Freeze The Log Mega Knight Little Prince
The Log Dart Goblin
The Log Mega Knight
Dart Goblin The Log
Dart Goblin Little Prince
Dart Goblin Freeze
Dart Goblin The Log Mega Knight
Freeze
P.E.K.K.A Mega Knight
The Log
Goblin Gang Dart Goblin Freeze
Dart Goblin
Freeze
The Log
Knight Goblin Gang Dart Goblin Mega Knight
The Log Dart Goblin
Dart Goblin P.E.K.K.A Mega Knight
Goblin Gang Dart Goblin Freeze The Log
Dart Goblin
Dart Goblin Freeze The Log Mega Knight Little Prince
P.E.K.K.A
Dart Goblin Mega Knight

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