My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Demolisher Wizard Balloon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Balloon
Giant Snowball
Goblin Gang Dart Goblin Balloon
Zap
Goblin Gang Dart Goblin Balloon
Barbarian Barrel
Knight Goblin Gang Dart Goblin Wizard
The Log
Goblin Gang Dart Goblin Goblin Demolisher
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Knight Goblin Gang Dart Goblin Goblin Demolisher Wizard Balloon
Fireball
Goblin Gang Dart Goblin Wizard Balloon
Poison
Goblin Gang Dart Goblin Wizard Balloon
Lightning
Knight Wizard Balloon Goblinstein
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Goblin Gang Dart Goblin Goblin Demolisher Wizard Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Goblin Gang Dart Goblin

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin Balloon Goblin Demolisher Wizard
Goblin Gang
Knight Dart Goblin Mirror Balloon
Dart Goblin
Knight Goblin Gang Mirror Balloon
Goblin Demolisher
Knight
Wizard
Knight Balloon
Mirror
Goblin Gang Dart Goblin Balloon
Balloon
Knight Goblin Gang Dart Goblin Wizard Mirror
Goblinstein

Defense Synergies 3 4

Knight
Goblin Gang Dart Goblin Goblin Demolisher Wizard
Goblin Gang
Knight Dart Goblin Mirror
Dart Goblin
Knight Goblin Gang Mirror
Goblin Demolisher
Knight
Wizard
Knight
Mirror
Goblin Gang Dart Goblin
Balloon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Goblin Demolisher Wizard
Knight Goblin Gang Dart Goblin
Goblin Gang Knight Dart Goblin
Knight Goblin Gang Dart Goblin
Goblin Demolisher
Goblin Gang Dart Goblin Goblin Demolisher
Dart Goblin Goblin Gang Wizard
Dart Goblin
Goblin Gang
Knight Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Knight Goblin Demolisher Wizard
Goblin Gang Dart Goblin Wizard
Knight Goblin Gang Wizard
Wizard Goblin Gang Dart Goblin Goblin Demolisher
Knight Goblin Gang
Goblin Gang
Wizard Knight Goblin Gang
Knight Goblin Gang Dart Goblin Goblin Demolisher Wizard
Wizard Knight Dart Goblin Goblin Demolisher
Dart Goblin
Goblin Gang Goblin Demolisher Wizard Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Wizard
Goblin Gang Knight
Goblin Gang Knight
Knight Goblin Gang
Wizard Goblin Gang Dart Goblin Goblin Demolisher
Goblin Gang Knight Dart Goblin
Knight
Knight
Goblin Gang Dart Goblin
Knight Dart Goblin
Knight Goblin Gang Wizard
Wizard Dart Goblin Goblin Demolisher
Goblin Gang Knight Dart Goblin
Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin
Dart Goblin
Knight Dart Goblin
Wizard Goblin Demolisher
Wizard Dart Goblin
Dart Goblin Goblin Demolisher Wizard
Dart Goblin Goblin Demolisher Wizard
Dart Goblin Wizard
Goblin Gang
Knight Dart Goblin Wizard
Dart Goblin Wizard
Knight Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Goblin Demolisher Wizard
Dart Goblin Goblin Demolisher Wizard
Dart Goblin Goblin Demolisher Wizard
Dart Goblin Goblin Demolisher Wizard
Wizard
Goblin Demolisher Wizard
Dart Goblin Wizard
Wizard
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Wizard
Goblin Gang Dart Goblin
Dart Goblin Wizard
Knight Goblin Gang Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard

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