My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Witch Golem Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine Golem Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Mighty Miner
Giant Snowball
Goblin Gang Flying Machine Witch Mighty Miner
Zap
Goblin Gang Flying Machine Witch Mighty Miner
Barbarian Barrel
Knight Goblin Gang Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Flying Machine Witch
Royal Delivery
Knight Goblin Gang Flying Machine Witch
Fireball
Goblin Gang Flying Machine Witch Mighty Miner
Poison
Goblin Gang Flying Machine Witch
Lightning
Knight Witch Mighty Miner
Rocket
Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Void Fireball Flying Machine Mighty Miner Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Void Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Fireball Flying Machine Witch
Goblin Gang
Knight Golem
Fireball
Golem Knight
Flying Machine
Knight Golem
Void
Witch
Knight Golem
Golem
Fireball Goblin Gang Flying Machine Witch
Mighty Miner

Defense Synergies 1 4

Knight
Goblin Gang Fireball Flying Machine Witch
Goblin Gang
Knight Flying Machine
Fireball
Knight
Flying Machine
Knight Goblin Gang
Void
Witch
Knight
Golem
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Flying Machine Void
Knight Goblin Gang Flying Machine Witch
Goblin Gang Witch Knight Void
Witch Knight Goblin Gang
Fireball
Goblin Gang Fireball Flying Machine
Goblin Gang Fireball Flying Machine Void Witch
Fireball Flying Machine Void
Witch Mighty Miner Goblin Gang
Knight Goblin Gang
Goblin Gang Witch Knight Fireball Flying Machine
Goblin Gang Fireball Flying Machine Witch
Knight Goblin Gang Fireball Flying Machine Witch
Fireball Goblin Gang Witch
Knight Goblin Gang
Goblin Gang Fireball
Knight Goblin Gang Fireball Witch
Fireball Knight Goblin Gang Flying Machine Witch
Witch Knight Fireball Flying Machine
Goblin Gang Knight Fireball Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Void Witch
Fireball Void Knight Goblin Gang Flying Machine
Goblin Gang Knight Witch
Goblin Gang Knight Fireball
Knight Goblin Gang Witch Mighty Miner
Fireball Goblin Gang Flying Machine Witch
Goblin Gang Knight Fireball Flying Machine Void Witch
Mighty Miner Knight
Void Knight Fireball Flying Machine Witch
Witch Goblin Gang
Knight Flying Machine Witch
Fireball Void
Knight Goblin Gang Fireball Witch
Fireball Flying Machine Witch
Goblin Gang Witch Knight Fireball Flying Machine Mighty Miner
Fireball Flying Machine Witch Mighty Miner
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Knight Flying Machine
Fireball Void Flying Machine
Fireball Flying Machine Void
Knight Fireball Flying Machine Void
Fireball
Fireball Flying Machine Witch
Flying Machine Witch
Fireball Flying Machine
Fireball Void Flying Machine
Goblin Gang Fireball Void
Void Knight Fireball Flying Machine
Fireball Void Flying Machine
Flying Machine Knight Fireball Void
Fireball Flying Machine Void
Fireball Flying Machine
Fireball Flying Machine Witch
Fireball Flying Machine
Fireball
Void Fireball Flying Machine
Fireball Flying Machine Void Witch
Fireball Void
Fireball Void
Void
Fireball Flying Machine Void
Fireball Witch
Witch
Fireball Void Flying Machine Witch
Fireball Void Flying Machine Witch
Fireball Void
Fireball Flying Machine Void Witch
Fireball Flying Machine Void Witch
Fireball Void
Void Fireball
Void Fireball
Mighty Miner
Fireball
Goblin Gang Fireball Flying Machine Void Witch
Fireball Flying Machine Witch
Fireball
Fireball Void Knight Goblin Gang Flying Machine
Fireball Flying Machine
Void Fireball
Flying Machine
Goblin Gang Fireball Flying Machine Witch
Fireball Flying Machine Void Witch
Void Fireball Flying Machine Witch
Fireball Void
Void

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