My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Flying Machine Battle Healer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Flying Machine Lumberjack
Zap
Goblin Gang Flying Machine
Barbarian Barrel
Knight Goblin Gang Lumberjack
The Log
Goblin Gang Mini P.E.K.K.A Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Flying Machine Battle Healer Bowler Lumberjack
Fireball
Goblin Gang Flying Machine Battle Healer Bowler Lumberjack
Poison
Goblin Gang Flying Machine Battle Healer
Lightning
Knight Mini P.E.K.K.A Battle Healer Bowler Lumberjack
Rocket
Battle Healer Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Healer Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Fireball Mini P.E.K.K.A Flying Machine Battle Healer Lumberjack Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Gang Fireball Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Fireball Flying Machine Lumberjack
Goblin Gang
Knight Mini P.E.K.K.A Battle Healer Bowler
Fireball
Knight
Mini P.E.K.K.A
Goblin Gang Battle Healer Bowler Lumberjack
Flying Machine
Knight Battle Healer Bowler Lumberjack
Battle Healer
Goblin Gang Mini P.E.K.K.A Flying Machine Bowler Lumberjack
Bowler
Goblin Gang Mini P.E.K.K.A Flying Machine Battle Healer Lumberjack
Lumberjack
Knight Mini P.E.K.K.A Flying Machine Battle Healer Bowler

Defense Synergies 1 20

Knight
Goblin Gang Fireball Mini P.E.K.K.A Flying Machine Bowler Lumberjack
Goblin Gang
Knight Mini P.E.K.K.A Flying Machine Battle Healer Lumberjack
Fireball
Knight Mini P.E.K.K.A Battle Healer Lumberjack
Mini P.E.K.K.A
Knight Goblin Gang Fireball Battle Healer Bowler
Flying Machine
Knight Goblin Gang Battle Healer Bowler Lumberjack
Battle Healer
Goblin Gang Fireball Mini P.E.K.K.A Flying Machine Bowler Lumberjack
Bowler
Knight Mini P.E.K.K.A Flying Machine Battle Healer Lumberjack
Lumberjack
Knight Goblin Gang Fireball Flying Machine Battle Healer Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Fireball Flying Machine
Mini P.E.K.K.A Lumberjack Knight Goblin Gang Flying Machine Battle Healer
Goblin Gang Mini P.E.K.K.A Bowler Lumberjack Knight
Mini P.E.K.K.A Lumberjack Knight Goblin Gang Bowler
Fireball Mini P.E.K.K.A Battle Healer Bowler Lumberjack
Goblin Gang Fireball Bowler Flying Machine Lumberjack
Goblin Gang Fireball Flying Machine
Bowler Fireball Flying Machine Battle Healer
Mini P.E.K.K.A Goblin Gang Lumberjack
Knight Goblin Gang Mini P.E.K.K.A Battle Healer Bowler Lumberjack
Goblin Gang Knight Fireball Flying Machine Bowler Lumberjack
Goblin Gang Fireball Flying Machine
Mini P.E.K.K.A Bowler Lumberjack Knight Goblin Gang Fireball Flying Machine Battle Healer
Fireball Bowler Goblin Gang Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Knight Goblin Gang Lumberjack
Goblin Gang Fireball Mini P.E.K.K.A Bowler Lumberjack
Knight Goblin Gang Fireball Mini P.E.K.K.A Bowler Lumberjack
Fireball Knight Goblin Gang Flying Machine Battle Healer Bowler Lumberjack
Knight Fireball Flying Machine Battle Healer Bowler Lumberjack
Mini P.E.K.K.A Lumberjack
Goblin Gang Bowler Knight Fireball Mini P.E.K.K.A Flying Machine Battle Healer Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Lumberjack Fireball Battle Healer Bowler
Fireball Knight Goblin Gang Mini P.E.K.K.A Flying Machine Battle Healer Bowler Lumberjack
Goblin Gang Lumberjack Knight Mini P.E.K.K.A Battle Healer Bowler
Goblin Gang Mini P.E.K.K.A Bowler Lumberjack Knight Fireball Battle Healer
Knight Goblin Gang Mini P.E.K.K.A Battle Healer Bowler Lumberjack
Fireball Goblin Gang Flying Machine
Goblin Gang Mini P.E.K.K.A Knight Fireball Flying Machine Battle Healer Bowler Lumberjack
Mini P.E.K.K.A Knight Battle Healer Lumberjack
Knight Fireball Mini P.E.K.K.A Flying Machine
Goblin Gang
Knight Mini P.E.K.K.A Flying Machine Bowler Lumberjack
Fireball Bowler
Mini P.E.K.K.A Bowler Knight Goblin Gang Fireball Lumberjack
Fireball Flying Machine Bowler
Goblin Gang Knight Fireball Mini P.E.K.K.A Flying Machine Battle Healer Bowler Lumberjack
Bowler Fireball Mini P.E.K.K.A Flying Machine Battle Healer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine
Fireball Flying Machine Bowler
Fireball Flying Machine
Knight Fireball Flying Machine
Fireball Bowler
Fireball Flying Machine
Flying Machine Bowler
Fireball Flying Machine Bowler
Fireball Flying Machine
Goblin Gang Fireball Mini P.E.K.K.A Bowler Lumberjack
Knight Fireball Flying Machine Bowler
Fireball Flying Machine
Flying Machine Knight Fireball Bowler
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Bowler
Fireball Flying Machine Bowler
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Flying Machine Bowler
Fireball Flying Machine Bowler
Fireball Bowler
Fireball
Bowler
Fireball Flying Machine
Fireball Bowler
Fireball Flying Machine Bowler
Fireball Flying Machine Bowler
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Mini P.E.K.K.A Bowler
Fireball
Fireball
Fireball Bowler
Goblin Gang Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Knight Goblin Gang Mini P.E.K.K.A Flying Machine Bowler Lumberjack
Fireball Flying Machine Bowler
Fireball
Flying Machine
Goblin Gang Fireball Flying Machine Bowler
Fireball Flying Machine
Fireball Flying Machine Bowler
Fireball Bowler

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