My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Dark Prince Goblin Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dark Prince Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang Musketeer Lumberjack
Zap
Goblin Gang Dark Prince Goblin Giant
Barbarian Barrel
Knight Goblin Gang Musketeer Dark Prince Electro Wizard Lumberjack
The Log
Goblin Gang Musketeer Dark Prince Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Musketeer Dark Prince Electro Wizard Lumberjack
Fireball
Goblin Gang Musketeer Electro Wizard Lumberjack
Poison
Goblin Gang Musketeer Electro Wizard
Lightning
Knight Musketeer Dark Prince Electro Wizard Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Fireball Musketeer Dark Prince Electro Wizard Lumberjack Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Gang Fireball Musketeer

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Fireball Electro Wizard Lumberjack
Goblin Gang
Knight Dark Prince Goblin Giant
Fireball
Goblin Giant Knight Dark Prince Electro Wizard
Musketeer
Knight Dark Prince Goblin Giant Lumberjack
Dark Prince
Goblin Gang Fireball Musketeer Goblin Giant Electro Wizard Lumberjack
Goblin Giant
Fireball Goblin Gang Musketeer Dark Prince Electro Wizard Lumberjack
Electro Wizard
Knight Fireball Dark Prince Goblin Giant Lumberjack
Lumberjack
Knight Musketeer Dark Prince Goblin Giant Electro Wizard

Defense Synergies 6 14

Knight
Goblin Gang Musketeer Electro Wizard Fireball Lumberjack
Goblin Gang
Knight Musketeer Dark Prince Electro Wizard Lumberjack
Fireball
Goblin Giant Knight Musketeer Dark Prince Electro Wizard Lumberjack
Musketeer
Knight Goblin Gang Lumberjack Fireball Dark Prince Electro Wizard
Dark Prince
Goblin Gang Fireball Musketeer Electro Wizard
Goblin Giant
Fireball Electro Wizard
Electro Wizard
Knight Goblin Gang Fireball Musketeer Dark Prince Goblin Giant Lumberjack
Lumberjack
Musketeer Knight Goblin Gang Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Goblin Giant Electro Wizard
Lumberjack Knight Goblin Gang Musketeer Dark Prince Electro Wizard
Goblin Gang Lumberjack Knight Musketeer Dark Prince Electro Wizard
Lumberjack Knight Goblin Gang Musketeer Dark Prince Electro Wizard
Fireball Dark Prince Lumberjack
Goblin Gang Fireball Musketeer Dark Prince Electro Wizard Lumberjack
Musketeer Electro Wizard Goblin Gang Fireball
Fireball Musketeer Goblin Giant Electro Wizard
Goblin Gang Musketeer Lumberjack
Knight Goblin Gang Musketeer Dark Prince Electro Wizard Lumberjack
Goblin Gang Electro Wizard Knight Fireball Musketeer Dark Prince Goblin Giant Lumberjack
Musketeer Goblin Gang Fireball Electro Wizard
Lumberjack Knight Goblin Gang Fireball Musketeer Dark Prince Electro Wizard
Fireball Goblin Gang Dark Prince Electro Wizard Lumberjack
Knight Goblin Gang Electro Wizard Lumberjack
Goblin Gang Fireball Electro Wizard Lumberjack
Knight Goblin Gang Fireball Musketeer Dark Prince Electro Wizard Lumberjack
Fireball Knight Goblin Gang Musketeer Dark Prince Electro Wizard Lumberjack
Knight Fireball Musketeer Dark Prince Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Goblin Gang Dark Prince Knight Fireball Musketeer Goblin Giant Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Knight Goblin Gang Musketeer Lumberjack
Goblin Gang Lumberjack Knight Musketeer Dark Prince Goblin Giant Electro Wizard
Goblin Gang Dark Prince Lumberjack Knight Fireball Musketeer Goblin Giant Electro Wizard
Knight Goblin Gang Musketeer Dark Prince Goblin Giant Lumberjack
Fireball Goblin Gang Musketeer Goblin Giant Electro Wizard
Goblin Gang Dark Prince Knight Fireball Musketeer Goblin Giant Electro Wizard Lumberjack
Knight Dark Prince Goblin Giant Lumberjack
Electro Wizard Knight Fireball Dark Prince
Goblin Gang Musketeer Goblin Giant
Knight Musketeer Dark Prince Lumberjack
Fireball Dark Prince Goblin Giant Electro Wizard
Dark Prince Knight Goblin Gang Fireball Goblin Giant Lumberjack
Fireball Musketeer
Goblin Gang Electro Wizard Knight Fireball Musketeer Dark Prince Goblin Giant Lumberjack
Fireball Musketeer Dark Prince Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer Electro Wizard
Fireball Goblin Giant
Knight Fireball Musketeer Dark Prince
Fireball Dark Prince
Fireball Musketeer Goblin Giant
Musketeer
Fireball
Fireball
Goblin Gang Fireball Musketeer Electro Wizard Lumberjack
Knight Fireball Musketeer Dark Prince Electro Wizard
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Dark Prince Electro Wizard
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Dark Prince
Fireball Musketeer Electro Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Electro Wizard
Fireball
Electro Wizard Goblin Gang Fireball Musketeer Dark Prince
Fireball Musketeer Electro Wizard
Fireball
Fireball Knight Goblin Gang Musketeer Dark Prince Electro Wizard Lumberjack
Fireball Musketeer
Fireball
Musketeer Dark Prince
Goblin Gang Fireball Musketeer Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Dark Prince Goblin Giant Electro Wizard
Fireball

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