My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Elixir Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Miner Skeleton King
Giant Snowball
Goblin Gang Barbarians Miner Skeleton King
Zap
Goblin Gang Firecracker Skeleton King
Barbarian Barrel
Knight Goblin Gang Firecracker Barbarians Elixir Golem Wizard Skeleton King
The Log
Goblin Gang Firecracker Barbarians Elixir Golem Skeleton King
Earthquake
Goblin Gang Firecracker Barbarians Elixir Golem Skeleton King
Arrows
Goblin Gang Firecracker Skeleton King
Royal Delivery
Knight Goblin Gang Firecracker Barbarians Elixir Golem Wizard Miner Skeleton King
Fireball
Goblin Gang Firecracker Barbarians Elixir Golem Wizard Skeleton King
Poison
Goblin Gang Firecracker Barbarians Elixir Golem Wizard Skeleton King
Lightning
Knight Wizard Skeleton King
Rocket
Barbarians Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Elixir Golem Miner Skeleton King Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Elixir Golem

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Wizard Miner
Goblin Gang
Knight Miner Firecracker Elixir Golem Skeleton King
Firecracker
Knight Elixir Golem Miner Goblin Gang
Barbarians
Elixir Golem
Firecracker Goblin Gang Wizard
Wizard
Knight Elixir Golem Miner
Miner
Goblin Gang Firecracker Knight Wizard Skeleton King
Skeleton King
Goblin Gang Miner

Defense Synergies 2 5

Knight
Goblin Gang Firecracker Wizard
Goblin Gang
Knight Firecracker Barbarians Miner
Firecracker
Knight Goblin Gang
Barbarians
Goblin Gang
Elixir Golem
Wizard
Knight Skeleton King
Miner
Goblin Gang
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Barbarians Knight Goblin Gang Firecracker
Goblin Gang Barbarians Knight
Barbarians Knight Goblin Gang Firecracker Skeleton King
Firecracker Barbarians
Goblin Gang Firecracker
Goblin Gang Firecracker Wizard
Barbarians
Barbarians Goblin Gang Skeleton King
Knight Goblin Gang Firecracker Barbarians Miner
Goblin Gang Barbarians Knight Firecracker Wizard Skeleton King
Goblin Gang Firecracker Wizard
Barbarians Knight Goblin Gang Wizard
Wizard Goblin Gang Firecracker Barbarians Skeleton King
Barbarians Knight Goblin Gang Skeleton King
Barbarians Goblin Gang
Barbarians Wizard Knight Goblin Gang Firecracker
Knight Goblin Gang Firecracker Barbarians Wizard
Wizard Knight Firecracker Barbarians
Barbarians
Goblin Gang Wizard Knight Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians
Knight Goblin Gang Firecracker Wizard Miner
Goblin Gang Barbarians Knight
Goblin Gang Knight Barbarians
Barbarians Knight Goblin Gang
Firecracker Wizard Goblin Gang
Goblin Gang Knight Barbarians
Knight Barbarians
Knight Firecracker Barbarians
Goblin Gang Barbarians
Knight Barbarians
Barbarians
Barbarians Knight Goblin Gang Wizard Skeleton King
Wizard Firecracker Barbarians
Goblin Gang Barbarians Knight Firecracker Skeleton King
Firecracker Barbarians Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Miner
Miner
Knight Firecracker Barbarians
Wizard Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Miner Firecracker Wizard
Goblin Gang
Firecracker Miner Knight Wizard
Firecracker Wizard
Knight Firecracker Miner
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Miner
Wizard
Barbarians
Firecracker Wizard
Firecracker Miner Wizard
Wizard Miner
Miner Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard Miner
Firecracker
Firecracker Wizard
Goblin Gang Barbarians
Firecracker Wizard
Miner Knight Goblin Gang Firecracker Wizard
Firecracker Wizard Skeleton King
Firecracker
Goblin Gang Firecracker Skeleton King
Firecracker
Firecracker Miner
Firecracker Wizard

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