My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Bomb Tower Electro Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Bomb Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Baby Dragon Electro Wizard
Fireball
Goblin Gang Firecracker Bomb Tower Baby Dragon Electro Wizard
Poison
Goblin Gang Firecracker Bomb Tower Electro Wizard
Lightning
Knight Bomb Tower Baby Dragon Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Firecracker Bomb Tower Baby Dragon Electro Wizard Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Baby Dragon The Log Electro Wizard
Goblin Gang
Knight Firecracker Baby Dragon
Firecracker
Knight Goblin Gang Baby Dragon
Bomb Tower
Baby Dragon
Knight Goblin Gang Firecracker Electro Wizard
The Log
Knight
Electro Wizard
Knight Baby Dragon
Golden Knight

Defense Synergies 6 15

Knight
Goblin Gang Firecracker Bomb Tower Electro Wizard Baby Dragon The Log
Goblin Gang
Knight Firecracker Bomb Tower The Log Electro Wizard
Firecracker
Knight The Log Goblin Gang Bomb Tower Baby Dragon Electro Wizard Golden Knight
Bomb Tower
Knight The Log Goblin Gang Firecracker Baby Dragon Electro Wizard
Baby Dragon
Knight Firecracker Bomb Tower The Log
The Log
Firecracker Bomb Tower Knight Goblin Gang Baby Dragon Electro Wizard Golden Knight
Electro Wizard
Knight Goblin Gang Firecracker Bomb Tower The Log
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon The Log Electro Wizard Golden Knight
Bomb Tower Knight Goblin Gang Firecracker The Log Electro Wizard
Goblin Gang Bomb Tower Knight Electro Wizard
Bomb Tower Knight Goblin Gang Firecracker Electro Wizard
Firecracker Bomb Tower The Log
Goblin Gang The Log Firecracker Bomb Tower Baby Dragon Electro Wizard
Electro Wizard Goblin Gang Firecracker Bomb Tower Baby Dragon
Bomb Tower Baby Dragon The Log Electro Wizard Golden Knight
Goblin Gang Bomb Tower
Knight Goblin Gang Firecracker Electro Wizard
Goblin Gang Electro Wizard Knight Firecracker Bomb Tower Baby Dragon The Log
Goblin Gang Firecracker Baby Dragon Electro Wizard
Bomb Tower Knight Goblin Gang The Log Electro Wizard
Bomb Tower Goblin Gang Firecracker Baby Dragon The Log Electro Wizard Golden Knight
Knight Goblin Gang Bomb Tower Electro Wizard
Bomb Tower Goblin Gang The Log Electro Wizard
Bomb Tower Knight Goblin Gang Firecracker Electro Wizard
Bomb Tower Knight Goblin Gang Firecracker Baby Dragon The Log Electro Wizard Golden Knight
Bomb Tower Baby Dragon The Log Knight Firecracker Electro Wizard
Bomb Tower Electro Wizard
Goblin Gang Knight Firecracker Bomb Tower Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Electro Wizard
Electro Wizard Knight Goblin Gang Firecracker Bomb Tower Baby Dragon The Log
Goblin Gang Knight Bomb Tower The Log Electro Wizard Golden Knight
Goblin Gang Knight The Log Electro Wizard
Knight Goblin Gang
Firecracker Goblin Gang Bomb Tower Baby Dragon Electro Wizard
Goblin Gang Knight Bomb Tower Electro Wizard
Knight Bomb Tower
Electro Wizard Knight Firecracker Bomb Tower Baby Dragon The Log
Goblin Gang
Knight Bomb Tower Golden Knight
The Log Electro Wizard
Knight Goblin Gang Bomb Tower Golden Knight
Firecracker Bomb Tower Baby Dragon
Goblin Gang Electro Wizard Knight Firecracker Bomb Tower Baby Dragon The Log Golden Knight
Firecracker Bomb Tower Baby Dragon The Log Electro Wizard Golden Knight
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon The Log Golden Knight
Firecracker Baby Dragon The Log Electro Wizard Golden Knight
Baby Dragon The Log
Knight Firecracker The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker Golden Knight
Goblin Gang Electro Wizard
Firecracker Knight The Log Electro Wizard Golden Knight
Firecracker Baby Dragon
Knight Firecracker Baby Dragon The Log Golden Knight
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Golden Knight
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Electro Wizard
Firecracker Baby Dragon The Log Golden Knight
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon
Firecracker The Log Baby Dragon Electro Wizard Golden Knight
Baby Dragon The Log Golden Knight
Firecracker Baby Dragon The Log Golden Knight
Firecracker Baby Dragon Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Goblin Gang
Firecracker Baby Dragon Electro Wizard
The Log
Knight Goblin Gang Firecracker Baby Dragon Electro Wizard
The Log Firecracker Baby Dragon
Firecracker
Goblin Gang Firecracker Baby Dragon The Log Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker Baby Dragon The Log Electro Wizard Golden Knight
Firecracker

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