My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Prince Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Inferno Dragon
Zap
Goblin Gang Firecracker Goblin Barrel Prince Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Firecracker Goblin Barrel
The Log
Goblin Gang Firecracker Goblin Barrel Prince
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Knight Goblin Gang Firecracker Goblin Barrel Prince Inferno Dragon
Fireball
Goblin Gang Firecracker Goblin Barrel Inferno Dragon
Poison
Goblin Gang Firecracker
Lightning
Knight Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Firecracker Goblin Barrel Fireball Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Goblin Barrel Fireball Prince The Log
Goblin Gang
Knight Goblin Barrel Firecracker Prince
Firecracker
Knight Goblin Gang Goblin Barrel Prince Inferno Dragon
Fireball
Knight The Log
Goblin Barrel
Knight Goblin Gang Prince Firecracker
Prince
Goblin Barrel Knight Goblin Gang Firecracker The Log
The Log
Knight Fireball Prince
Inferno Dragon
Firecracker

Defense Synergies 5 8

Knight
Goblin Gang Firecracker Fireball The Log
Goblin Gang
Knight Firecracker Prince The Log Inferno Dragon
Firecracker
Knight The Log Goblin Gang Prince
Fireball
The Log Knight
Goblin Barrel
Prince
The Log Goblin Gang Firecracker
The Log
Firecracker Fireball Prince Knight Goblin Gang Inferno Dragon
Inferno Dragon
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball The Log
Inferno Dragon Knight Goblin Gang Firecracker Prince The Log
Goblin Gang Prince Knight Inferno Dragon
Prince Inferno Dragon Knight Goblin Gang Firecracker
Firecracker Fireball Prince The Log
Goblin Gang Fireball The Log Firecracker
Inferno Dragon Goblin Gang Firecracker Fireball
Fireball The Log
Inferno Dragon Goblin Gang Prince
Knight Goblin Gang Firecracker Prince
Goblin Gang Knight Firecracker Fireball The Log
Inferno Dragon Goblin Gang Firecracker Fireball
Prince Knight Goblin Gang Fireball The Log
Fireball Goblin Gang Firecracker Prince The Log
Inferno Dragon Knight Goblin Gang Prince
Goblin Gang Fireball Prince The Log Inferno Dragon
Knight Goblin Gang Firecracker Fireball Prince
Fireball Knight Goblin Gang Firecracker Prince The Log
The Log Knight Firecracker Fireball Inferno Dragon
Prince Inferno Dragon
Goblin Gang Knight Firecracker Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Prince
Fireball Knight Goblin Gang Firecracker Prince The Log Inferno Dragon
Goblin Gang Knight Prince The Log
Goblin Gang Prince Knight Fireball The Log
Knight Goblin Gang Prince Inferno Dragon
Firecracker Fireball Goblin Gang
Goblin Gang Prince Knight Fireball
Knight Prince Inferno Dragon
Knight Firecracker Fireball Prince The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight Prince
Fireball Prince The Log
Prince Knight Goblin Gang Fireball
Firecracker Fireball
Goblin Gang Knight Firecracker Fireball Prince The Log Inferno Dragon
Firecracker Fireball The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball Prince The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Goblin Gang Fireball Prince
Firecracker Knight Fireball Prince The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Prince The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball Prince The Log
Firecracker Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
Firecracker The Log Fireball
Inferno Dragon
Firecracker Fireball The Log
Fireball Prince The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Prince
Firecracker Fireball The Log
Goblin Gang Fireball Prince
Fireball Firecracker
The Log Fireball
Fireball Knight Goblin Gang Firecracker Prince
The Log Firecracker Fireball
Fireball
Firecracker Prince
Goblin Gang Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Prince The Log
Prince Inferno Dragon
Fireball Firecracker

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