My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Electro Dragon
Zap
Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Firecracker Goblin Barrel
The Log
Goblin Gang Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Knight Goblin Gang Firecracker Goblin Barrel Electro Dragon
Fireball
Goblin Gang Firecracker Goblin Barrel Electro Dragon
Poison
Goblin Gang Firecracker Electro Dragon
Lightning
Knight Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Goblin Barrel Fireball Electro Dragon Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Goblin Barrel

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Goblin Barrel Fireball Electro Dragon
Goblin Gang
Knight Goblin Barrel Firecracker
Firecracker
Knight Goblin Gang Goblin Barrel
Fireball
Knight
Goblin Barrel
Knight Goblin Gang Firecracker
Electro Dragon
Knight
Electro Giant
Goblinstein

Defense Synergies 3 3

Knight
Goblin Gang Firecracker Electro Dragon Fireball
Goblin Gang
Knight Firecracker
Firecracker
Knight Goblin Gang Electro Dragon
Fireball
Knight
Goblin Barrel
Electro Dragon
Knight Firecracker
Electro Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Electro Dragon
Knight Goblin Gang Firecracker Electro Dragon
Goblin Gang Knight Electro Dragon
Knight Goblin Gang Firecracker Electro Dragon
Firecracker Fireball
Goblin Gang Fireball Firecracker Electro Dragon
Goblin Gang Firecracker Fireball Electro Dragon
Fireball Electro Dragon Electro Giant
Goblin Gang
Knight Goblin Gang Firecracker
Goblin Gang Knight Firecracker Fireball Electro Dragon Electro Giant
Goblin Gang Firecracker Fireball Electro Dragon
Knight Goblin Gang Fireball Electro Dragon
Fireball Goblin Gang Firecracker Electro Dragon
Knight Goblin Gang
Goblin Gang Fireball Electro Giant Goblinstein
Knight Goblin Gang Firecracker Fireball Electro Dragon
Fireball Knight Goblin Gang Firecracker Electro Dragon
Knight Firecracker Fireball Electro Dragon
Goblin Gang Knight Firecracker Fireball Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Electro Giant
Fireball Knight Goblin Gang Firecracker Electro Dragon
Goblin Gang Knight Electro Dragon
Goblin Gang Knight Fireball
Knight Goblin Gang
Firecracker Fireball Electro Giant Goblinstein Goblin Gang Electro Dragon
Goblin Gang Knight Fireball
Knight
Electro Dragon Goblinstein Knight Firecracker Fireball
Goblin Gang
Knight Electro Dragon
Fireball Electro Giant
Knight Goblin Gang Fireball
Firecracker Fireball Electro Dragon Electro Giant
Goblin Gang Electro Dragon Electro Giant Knight Firecracker Fireball Goblinstein
Firecracker Fireball Electro Dragon Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Knight Firecracker Fireball
Fireball Firecracker Goblinstein
Firecracker Fireball Electro Giant Goblinstein Electro Dragon
Firecracker
Fireball Firecracker Electro Dragon
Fireball Firecracker Electro Dragon
Goblin Gang Fireball Electro Dragon
Firecracker Knight Fireball Electro Dragon
Fireball Firecracker Electro Dragon
Knight Firecracker Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon Electro Giant
Fireball
Fireball
Fireball Electro Dragon
Firecracker Electro Giant Fireball Electro Dragon Goblinstein
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Fireball Firecracker
Firecracker Fireball Electro Dragon Electro Giant
Electro Dragon Firecracker Fireball Electro Giant Goblinstein
Fireball
Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Firecracker Fireball
Goblin Gang Fireball Electro Dragon Goblinstein
Fireball Firecracker Electro Dragon
Fireball
Fireball Knight Goblin Gang Firecracker Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Electro Giant
Firecracker Electro Dragon
Electro Dragon Electro Giant Goblin Gang Firecracker Fireball
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball Electro Giant
Fireball Firecracker Electro Dragon

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