My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon
Zap
Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Firecracker Electro Wizard
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Hog Rider Electro Wizard Inferno Dragon
Fireball
Goblin Gang Firecracker Hog Rider Electro Wizard Inferno Dragon
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Knight Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Fireball Hog Rider Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Firecracker Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Hog Rider Fireball Electro Wizard
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Knight Hog Rider Goblin Gang Inferno Dragon Mega Knight
Fireball
Hog Rider Knight Electro Wizard Mega Knight
Hog Rider
Knight Goblin Gang Firecracker Fireball Electro Wizard Mega Knight
Electro Wizard
Knight Fireball Hog Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Fireball Hog Rider Electro Wizard

Defense Synergies 3 11

Knight
Goblin Gang Firecracker Electro Wizard Fireball
Goblin Gang
Knight Firecracker Electro Wizard Inferno Dragon
Firecracker
Knight Goblin Gang Electro Wizard Mega Knight
Fireball
Knight Electro Wizard Mega Knight
Hog Rider
Electro Wizard
Knight Goblin Gang Firecracker Fireball Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Electro Wizard Mega Knight
Mega Knight
Firecracker Fireball Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Electro Wizard
Inferno Dragon Knight Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Mega Knight Knight Electro Wizard Inferno Dragon
Inferno Dragon Knight Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Goblin Gang Fireball Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Goblin Gang Firecracker Fireball
Fireball Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Knight Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Electro Wizard Knight Firecracker Fireball Mega Knight
Inferno Dragon Goblin Gang Firecracker Fireball Electro Wizard
Mega Knight Knight Goblin Gang Fireball Electro Wizard
Fireball Mega Knight Goblin Gang Firecracker Electro Wizard
Inferno Dragon Knight Goblin Gang Electro Wizard Mega Knight
Goblin Gang Fireball Electro Wizard Inferno Dragon Mega Knight
Mega Knight Knight Goblin Gang Firecracker Fireball Electro Wizard
Fireball Mega Knight Knight Goblin Gang Firecracker Electro Wizard
Knight Firecracker Fireball Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Knight Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Knight Goblin Gang Firecracker Inferno Dragon Mega Knight
Goblin Gang Mega Knight Knight Electro Wizard
Goblin Gang Mega Knight Knight Fireball Electro Wizard
Knight Goblin Gang Inferno Dragon Mega Knight
Firecracker Fireball Goblin Gang Electro Wizard
Goblin Gang Knight Fireball Electro Wizard
Mega Knight Knight Inferno Dragon
Electro Wizard Mega Knight Knight Firecracker Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight Fireball Electro Wizard
Mega Knight Knight Goblin Gang Fireball
Firecracker Fireball Mega Knight
Goblin Gang Electro Wizard Knight Firecracker Fireball Inferno Dragon
Mega Knight Firecracker Fireball Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Electro Wizard
Fireball
Knight Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Goblin Gang Fireball Electro Wizard
Firecracker Knight Fireball Electro Wizard
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Mega Knight
Inferno Dragon
Firecracker Fireball Electro Wizard
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball
Electro Wizard Goblin Gang Fireball
Fireball Firecracker Electro Wizard
Fireball
Fireball Knight Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Goblin Gang Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard Mega Knight
Inferno Dragon
Fireball Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: