My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Princess
Zap
Goblin Gang Firecracker Inferno Tower Princess
Barbarian Barrel
Knight Goblin Gang Firecracker Inferno Tower Wizard Princess
The Log
Goblin Gang Firecracker Princess
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Goblin Gang Firecracker Princess
Royal Delivery
Knight Goblin Gang Firecracker Wizard Princess
Fireball
Goblin Gang Firecracker Inferno Tower Wizard Princess
Poison
Goblin Gang Firecracker Inferno Tower Wizard Princess
Lightning
Knight Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Princess Fireball Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Princess Fireball Wizard
Goblin Gang
Knight Firecracker Princess
Firecracker
Knight Goblin Gang Princess Mega Knight
Fireball
Knight Princess Mega Knight
Inferno Tower
Wizard
Knight Mega Knight
Princess
Knight Goblin Gang Firecracker Fireball Mega Knight
Mega Knight
Firecracker Fireball Wizard Princess

Defense Synergies 5 14

Knight
Goblin Gang Firecracker Inferno Tower Princess Fireball Wizard
Goblin Gang
Knight Inferno Tower Firecracker Princess
Firecracker
Knight Goblin Gang Inferno Tower Princess Mega Knight
Fireball
Knight Inferno Tower Princess Mega Knight
Inferno Tower
Knight Goblin Gang Firecracker Fireball Princess Mega Knight
Wizard
Knight Mega Knight
Princess
Knight Goblin Gang Firecracker Fireball Inferno Tower Mega Knight
Mega Knight
Firecracker Fireball Inferno Tower Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Inferno Tower Wizard
Inferno Tower Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Inferno Tower Mega Knight Knight
Inferno Tower Knight Goblin Gang Firecracker Mega Knight
Firecracker Fireball Princess Mega Knight
Goblin Gang Fireball Firecracker Mega Knight
Inferno Tower Goblin Gang Firecracker Fireball Wizard Princess
Fireball Inferno Tower Mega Knight
Inferno Tower Goblin Gang Princess
Knight Goblin Gang Firecracker Inferno Tower Mega Knight
Goblin Gang Knight Firecracker Fireball Wizard Princess Mega Knight
Inferno Tower Goblin Gang Firecracker Fireball Wizard Princess
Inferno Tower Mega Knight Knight Goblin Gang Fireball Wizard
Fireball Wizard Mega Knight Goblin Gang Firecracker Princess
Inferno Tower Knight Goblin Gang Mega Knight
Inferno Tower Goblin Gang Fireball Mega Knight
Wizard Mega Knight Knight Goblin Gang Firecracker Fireball Inferno Tower
Fireball Mega Knight Knight Goblin Gang Firecracker Wizard
Wizard Knight Firecracker Fireball Princess Mega Knight
Inferno Tower
Goblin Gang Wizard Mega Knight Knight Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Fireball Inferno Tower
Fireball Knight Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang Mega Knight Knight Inferno Tower
Goblin Gang Mega Knight Knight Fireball Inferno Tower
Inferno Tower Knight Goblin Gang Mega Knight
Firecracker Fireball Wizard Goblin Gang Princess
Goblin Gang Knight Fireball Inferno Tower
Inferno Tower Mega Knight Knight
Mega Knight Knight Firecracker Fireball Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Knight Inferno Tower
Mega Knight Fireball
Mega Knight Knight Goblin Gang Fireball Inferno Tower Wizard
Wizard Firecracker Fireball Princess Mega Knight
Goblin Gang Inferno Tower Knight Firecracker Fireball
Mega Knight Firecracker Fireball Inferno Tower Wizard Princess
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Firecracker
Firecracker Fireball Princess
Fireball
Knight Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Princess
Firecracker Wizard Princess
Fireball Firecracker Wizard Princess
Fireball Firecracker Wizard
Goblin Gang Fireball
Firecracker Knight Fireball Wizard Princess
Fireball Firecracker Wizard Princess
Knight Firecracker Fireball Princess
Firecracker Fireball Princess
Princess Firecracker Fireball
Firecracker Fireball Wizard Princess
Firecracker Fireball Wizard Princess Mega Knight
Fireball
Firecracker Fireball Wizard Princess Mega Knight
Firecracker Fireball Wizard Princess Mega Knight
Fireball Mega Knight
Fireball Wizard Princess
Fireball
Firecracker Fireball Wizard Princess Mega Knight
Firecracker Fireball Wizard Princess
Fireball Wizard Princess Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Princess
Firecracker Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball Princess
Mega Knight
Firecracker Fireball Wizard Princess
Goblin Gang Fireball Princess
Fireball Firecracker Wizard Princess
Fireball
Fireball Knight Goblin Gang Firecracker Wizard Princess Mega Knight
Firecracker Fireball Wizard Princess
Fireball
Firecracker Mega Knight
Goblin Gang Firecracker Fireball Princess
Firecracker Fireball Princess
Firecracker Fireball Princess Mega Knight
Fireball Firecracker Wizard Mega Knight

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