My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Hut Inferno Dragon Night Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Hut P.E.K.K.A Inferno Dragon Night Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Night Witch
Giant Snowball
Goblin Gang Goblin Hut Inferno Dragon Night Witch
Zap
Goblin Gang Firecracker Goblin Hut Inferno Dragon Night Witch
Barbarian Barrel
Knight Goblin Gang Firecracker Goblin Hut Night Witch
The Log
Goblin Gang Firecracker Goblin Hut
Earthquake
Goblin Gang Firecracker Goblin Hut
Arrows
Goblin Gang Firecracker Goblin Hut Night Witch
Royal Delivery
Knight Goblin Gang Firecracker Goblin Hut P.E.K.K.A Inferno Dragon Night Witch
Fireball
Goblin Gang Firecracker Goblin Hut Inferno Dragon Night Witch
Poison
Goblin Gang Firecracker Goblin Hut Night Witch
Lightning
Knight Goblin Hut Inferno Dragon Night Witch Archer Queen
Rocket
Goblin Hut Inferno Dragon Night Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Inferno Dragon Night Witch Goblin Hut Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Firecracker Inferno Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Goblin Hut Night Witch Archer Queen
Goblin Gang
Knight Firecracker Goblin Hut P.E.K.K.A
Firecracker
Knight Goblin Gang Goblin Hut P.E.K.K.A Inferno Dragon
Goblin Hut
Knight Goblin Gang Firecracker
P.E.K.K.A
Goblin Gang Firecracker Night Witch Archer Queen
Inferno Dragon
Firecracker
Night Witch
Knight P.E.K.K.A
Archer Queen
Knight P.E.K.K.A

Defense Synergies 3 10

Knight
Goblin Gang Firecracker Archer Queen Goblin Hut Night Witch
Goblin Gang
Knight Firecracker Goblin Hut P.E.K.K.A Inferno Dragon Archer Queen
Firecracker
Knight Goblin Gang Goblin Hut P.E.K.K.A Night Witch
Goblin Hut
Knight Goblin Gang Firecracker
P.E.K.K.A
Goblin Gang Firecracker
Inferno Dragon
Goblin Gang
Night Witch
Knight Firecracker
Archer Queen
Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Hut
P.E.K.K.A Inferno Dragon Knight Goblin Gang Firecracker Goblin Hut Night Witch
Goblin Gang Goblin Hut P.E.K.K.A Knight Inferno Dragon Night Witch
Goblin Hut P.E.K.K.A Inferno Dragon Night Witch Knight Goblin Gang Firecracker
Firecracker P.E.K.K.A
Goblin Gang Firecracker Night Witch
Inferno Dragon Goblin Gang Firecracker Goblin Hut Night Witch
P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Goblin Hut Night Witch Archer Queen
Knight Goblin Gang Firecracker Night Witch
Goblin Gang Knight Firecracker Goblin Hut Night Witch
Inferno Dragon Goblin Gang Firecracker Goblin Hut Night Witch
Goblin Hut P.E.K.K.A Night Witch Knight Goblin Gang
Goblin Gang Firecracker Goblin Hut P.E.K.K.A Night Witch
P.E.K.K.A Inferno Dragon Knight Goblin Gang Goblin Hut
Goblin Gang Goblin Hut P.E.K.K.A Inferno Dragon
Knight Goblin Gang Firecracker Goblin Hut P.E.K.K.A Night Witch
Knight Goblin Gang Firecracker Goblin Hut Night Witch
Knight Firecracker Goblin Hut Inferno Dragon
P.E.K.K.A Goblin Hut Inferno Dragon
Goblin Gang Knight Firecracker P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblin Hut P.E.K.K.A
Knight Goblin Gang Firecracker Inferno Dragon
Goblin Gang P.E.K.K.A Knight Goblin Hut
Goblin Gang P.E.K.K.A Knight Night Witch
P.E.K.K.A Knight Goblin Gang Goblin Hut Inferno Dragon Night Witch
Firecracker Goblin Gang Goblin Hut
Goblin Gang P.E.K.K.A Knight Goblin Hut Night Witch
P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Knight Firecracker Goblin Hut Inferno Dragon
P.E.K.K.A Goblin Gang Goblin Hut Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Goblin Hut
P.E.K.K.A Archer Queen
P.E.K.K.A Knight Goblin Gang Night Witch
Firecracker
Goblin Gang Goblin Hut Knight Firecracker P.E.K.K.A Inferno Dragon Night Witch Archer Queen
Firecracker Goblin Hut P.E.K.K.A Inferno Dragon Archer Queen
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Goblin Hut
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang Night Witch
Firecracker Knight
Firecracker Archer Queen
Knight Firecracker Goblin Hut
Firecracker
Firecracker Goblin Hut
Firecracker Goblin Hut
Firecracker Goblin Hut
Night Witch
Firecracker
Firecracker
Night Witch
Firecracker
Inferno Dragon
Firecracker
Firecracker
Firecracker Night Witch
Firecracker Goblin Hut
Night Witch
Night Witch
Firecracker
P.E.K.K.A
Firecracker
Goblin Gang Goblin Hut Night Witch
Firecracker Archer Queen
Knight Goblin Gang Firecracker
Firecracker
Archer Queen
Firecracker P.E.K.K.A Archer Queen
Goblin Gang Firecracker Archer Queen
Firecracker Archer Queen
Firecracker Archer Queen

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