My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Hut Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Hut Witch Royal Ghost Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Goblin Hut Witch
Zap
Goblin Gang Firecracker Goblin Hut Witch
Barbarian Barrel
Knight Goblin Gang Firecracker Goblin Hut Witch Royal Ghost
The Log
Goblin Gang Firecracker Goblin Hut Witch
Earthquake
Goblin Gang Firecracker Goblin Hut Witch
Arrows
Goblin Gang Firecracker Goblin Hut Witch
Royal Delivery
Knight Goblin Gang Firecracker Goblin Hut Witch Royal Ghost Mother Witch
Fireball
Goblin Gang Firecracker Goblin Hut Witch Mother Witch
Poison
Goblin Gang Firecracker Goblin Hut Witch Mother Witch
Lightning
Knight Goblin Hut Witch Mother Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Royal Ghost Mother Witch Golden Knight Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Royal Ghost

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Goblin Hut Witch Mother Witch
Goblin Gang
Knight Firecracker Goblin Hut Royal Ghost
Firecracker
Knight Goblin Gang Goblin Hut
Goblin Hut
Knight Goblin Gang Firecracker Royal Ghost Golden Knight
Witch
Knight Royal Ghost
Royal Ghost
Goblin Gang Goblin Hut Witch Mother Witch Golden Knight
Mother Witch
Knight Royal Ghost
Golden Knight
Goblin Hut Royal Ghost

Defense Synergies 2 12

Knight
Goblin Gang Firecracker Goblin Hut Witch Mother Witch
Goblin Gang
Knight Firecracker Goblin Hut
Firecracker
Knight Goblin Gang Goblin Hut Golden Knight
Goblin Hut
Knight Goblin Gang Firecracker Royal Ghost Mother Witch
Witch
Knight Royal Ghost
Royal Ghost
Goblin Hut Witch Mother Witch
Mother Witch
Knight Goblin Hut Royal Ghost Golden Knight
Golden Knight
Firecracker Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Hut Golden Knight
Knight Goblin Gang Firecracker Goblin Hut Witch
Goblin Gang Goblin Hut Witch Knight
Goblin Hut Witch Knight Goblin Gang Firecracker
Firecracker
Goblin Gang Firecracker Royal Ghost Mother Witch
Goblin Gang Firecracker Goblin Hut Witch
Golden Knight
Witch Goblin Gang Goblin Hut
Knight Goblin Gang Firecracker Royal Ghost
Goblin Gang Witch Mother Witch Knight Firecracker Goblin Hut Royal Ghost
Goblin Gang Firecracker Goblin Hut Witch
Goblin Hut Knight Goblin Gang Witch
Goblin Gang Firecracker Goblin Hut Witch Royal Ghost Golden Knight
Knight Goblin Gang Goblin Hut
Goblin Gang Goblin Hut
Knight Goblin Gang Firecracker Goblin Hut Witch
Knight Goblin Gang Firecracker Goblin Hut Witch Royal Ghost Golden Knight
Witch Knight Firecracker Goblin Hut Royal Ghost Mother Witch
Goblin Hut
Goblin Gang Royal Ghost Knight Firecracker Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblin Hut Witch Royal Ghost
Knight Goblin Gang Firecracker Royal Ghost
Goblin Gang Knight Goblin Hut Witch Golden Knight
Goblin Gang Knight
Knight Goblin Gang Goblin Hut Witch
Firecracker Mother Witch Goblin Gang Goblin Hut Witch
Goblin Gang Knight Goblin Hut Witch
Knight
Knight Firecracker Goblin Hut Witch
Witch Goblin Gang Goblin Hut
Knight Goblin Hut Witch Golden Knight
Knight Goblin Gang Witch Golden Knight
Firecracker Witch
Goblin Gang Goblin Hut Witch Knight Firecracker Golden Knight
Firecracker Goblin Hut Witch Royal Ghost Mother Witch Golden Knight
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Ghost Golden Knight
Firecracker Royal Ghost Golden Knight
Goblin Hut
Knight Firecracker
Firecracker
Firecracker Mother Witch Witch
Firecracker Witch
Firecracker
Firecracker Golden Knight
Goblin Gang
Firecracker Knight Golden Knight
Firecracker
Knight Firecracker Goblin Hut Golden Knight
Firecracker
Firecracker Goblin Hut
Firecracker Goblin Hut Witch Golden Knight
Firecracker Goblin Hut
Firecracker
Firecracker Witch Mother Witch Golden Knight
Firecracker Mother Witch Witch
Witch
Firecracker Witch Royal Ghost Golden Knight
Witch Golden Knight
Firecracker Golden Knight
Firecracker Witch Mother Witch
Firecracker Goblin Hut Witch
Firecracker
Firecracker
Goblin Gang Goblin Hut Witch
Firecracker Witch
Knight Goblin Gang Firecracker
Firecracker
Firecracker
Goblin Gang Firecracker Witch Golden Knight
Firecracker Witch
Firecracker Witch Royal Ghost Golden Knight
Firecracker

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