My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Cage Valkyrie Goblin Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Goblin Giant
Barbarian Barrel
Knight Goblin Gang Firecracker Goblin Cage Valkyrie
The Log
Goblin Gang Firecracker Goblin Cage
Earthquake
Goblin Gang Firecracker Goblin Cage
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Goblin Cage Valkyrie
Fireball
Goblin Gang Firecracker Goblin Cage
Poison
Goblin Gang Firecracker Goblin Cage
Lightning
Knight Goblin Cage Valkyrie Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Firecracker Goblin Cage Valkyrie Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker The Log
Goblin Gang
Knight Firecracker Goblin Cage Valkyrie Goblin Giant
Firecracker
Knight Goblin Gang Goblin Cage Valkyrie Goblin Giant
Goblin Cage
Goblin Gang Firecracker The Log
Valkyrie
Goblin Gang Firecracker
Goblin Giant
Goblin Gang Firecracker The Log
The Log
Knight Goblin Cage Goblin Giant
Goblinstein

Defense Synergies 4 10

Knight
Goblin Gang Firecracker Goblin Cage The Log
Goblin Gang
Knight Firecracker Goblin Cage Valkyrie The Log
Firecracker
Knight Valkyrie The Log Goblin Gang Goblin Cage
Goblin Cage
Knight Goblin Gang Firecracker The Log
Valkyrie
Firecracker Goblin Gang The Log
Goblin Giant
The Log
The Log
Firecracker Knight Goblin Gang Goblin Cage Valkyrie Goblin Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Cage Valkyrie Goblin Giant The Log
Knight Goblin Gang Firecracker Goblin Cage Valkyrie The Log
Goblin Gang Goblin Cage Knight Valkyrie
Goblin Cage Knight Goblin Gang Firecracker Valkyrie
Firecracker Goblin Cage Valkyrie The Log
Goblin Gang The Log Firecracker Valkyrie
Goblin Gang Firecracker Goblin Cage
Goblin Cage Valkyrie Goblin Giant The Log
Goblin Gang Goblin Cage
Knight Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie Knight Firecracker Goblin Giant The Log
Goblin Gang Firecracker
Goblin Cage Knight Goblin Gang Valkyrie The Log
Valkyrie Goblin Gang Firecracker Goblin Cage The Log
Knight Goblin Gang Goblin Cage
Goblin Gang Goblin Cage The Log
Knight Goblin Gang Firecracker Goblin Cage Valkyrie
Goblin Cage Valkyrie Knight Goblin Gang Firecracker The Log
Goblin Cage Valkyrie The Log Knight Firecracker
Goblin Cage
Goblin Gang Valkyrie Knight Firecracker Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Goblin Cage
Knight Goblin Gang Firecracker Valkyrie The Log
Goblin Gang Knight Goblin Cage Valkyrie Goblin Giant The Log
Goblin Gang Valkyrie Knight Goblin Cage Goblin Giant The Log
Knight Goblin Gang Goblin Cage Valkyrie Goblin Giant
Firecracker Goblin Gang Goblin Giant
Goblin Gang Knight Goblin Cage Valkyrie Goblin Giant
Knight Goblin Cage Valkyrie Goblin Giant
Goblin Cage Knight Firecracker Valkyrie The Log
Goblin Gang Goblin Cage Goblin Giant
Knight Goblin Cage Valkyrie
Goblin Cage Valkyrie Goblin Giant The Log
Knight Goblin Gang Goblin Cage Valkyrie Goblin Giant
Firecracker Goblin Cage Valkyrie
Goblin Gang Knight Firecracker Goblin Cage Valkyrie Goblin Giant The Log
Valkyrie Firecracker Goblin Cage The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie The Log
Firecracker The Log
Goblin Giant The Log
Knight Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Goblin Giant
Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblin Gang
Firecracker Knight Valkyrie The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Firecracker
The Log
Firecracker
Firecracker The Log
Goblin Gang
Firecracker
The Log
Knight Goblin Gang Firecracker Valkyrie
The Log Firecracker
Firecracker
Goblin Gang Firecracker The Log
Firecracker
Firecracker Goblin Giant The Log
Firecracker

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