My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Elixir Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elixir Golem Hog Rider
Giant Snowball
Goblin Gang Minion Horde Musketeer Hog Rider
Zap
Goblin Gang Firecracker Minion Horde
Barbarian Barrel
Knight Goblin Gang Firecracker Elixir Golem Musketeer Wizard
The Log
Goblin Gang Firecracker Elixir Golem Musketeer Hog Rider
Earthquake
Goblin Gang Firecracker Elixir Golem Hog Rider
Arrows
Goblin Gang Firecracker Minion Horde
Royal Delivery
Knight Goblin Gang Firecracker Minion Horde Elixir Golem Musketeer Hog Rider Wizard
Fireball
Goblin Gang Firecracker Minion Horde Elixir Golem Musketeer Hog Rider Wizard
Poison
Goblin Gang Firecracker Minion Horde Elixir Golem Musketeer Wizard
Lightning
Knight Musketeer Wizard
Rocket
Minion Horde Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Elixir Golem Musketeer Hog Rider Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Elixir Golem

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Musketeer Hog Rider Minion Horde Wizard
Goblin Gang
Knight Hog Rider Firecracker Elixir Golem
Firecracker
Knight Elixir Golem Hog Rider Goblin Gang
Minion Horde
Knight Hog Rider
Elixir Golem
Firecracker Goblin Gang Musketeer Hog Rider Wizard
Musketeer
Knight Hog Rider Elixir Golem
Hog Rider
Knight Goblin Gang Firecracker Musketeer Minion Horde Elixir Golem Wizard
Wizard
Knight Elixir Golem Hog Rider

Defense Synergies 4 4

Knight
Goblin Gang Firecracker Musketeer Minion Horde Wizard
Goblin Gang
Knight Musketeer Firecracker
Firecracker
Knight Goblin Gang Musketeer
Minion Horde
Knight
Elixir Golem
Musketeer
Knight Goblin Gang Firecracker
Hog Rider
Wizard
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Minion Horde Musketeer Wizard
Minion Horde Knight Goblin Gang Firecracker Musketeer
Goblin Gang Minion Horde Knight Musketeer
Minion Horde Knight Goblin Gang Firecracker Musketeer
Firecracker
Goblin Gang Firecracker Musketeer
Minion Horde Musketeer Goblin Gang Firecracker Wizard
Musketeer
Minion Horde Goblin Gang Musketeer
Knight Goblin Gang Firecracker Minion Horde Musketeer
Goblin Gang Minion Horde Knight Firecracker Musketeer Wizard
Minion Horde Musketeer Goblin Gang Firecracker Wizard
Minion Horde Knight Goblin Gang Musketeer Wizard
Wizard Goblin Gang Firecracker Minion Horde
Knight Goblin Gang Minion Horde
Minion Horde Goblin Gang
Minion Horde Wizard Knight Goblin Gang Firecracker Musketeer
Knight Goblin Gang Firecracker Minion Horde Musketeer Wizard
Wizard Knight Firecracker Musketeer
Musketeer
Goblin Gang Wizard Knight Firecracker Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Firecracker Musketeer Wizard
Goblin Gang Knight Minion Horde Musketeer
Goblin Gang Knight Minion Horde Musketeer
Knight Goblin Gang Minion Horde Musketeer
Firecracker Wizard Goblin Gang Minion Horde Musketeer
Goblin Gang Knight Minion Horde Musketeer
Knight Minion Horde
Minion Horde Knight Firecracker
Goblin Gang Minion Horde Musketeer
Knight Minion Horde Musketeer
Knight Goblin Gang Minion Horde Wizard
Wizard Firecracker Minion Horde Musketeer
Goblin Gang Knight Firecracker Minion Horde Musketeer
Firecracker Minion Horde Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Minion Horde Musketeer
Firecracker Musketeer
Minion Horde
Knight Firecracker Musketeer
Wizard Firecracker Minion Horde
Firecracker Wizard Minion Horde Musketeer
Firecracker Minion Horde Musketeer Wizard
Firecracker Wizard
Firecracker Wizard
Goblin Gang Minion Horde Musketeer
Firecracker Knight Minion Horde Musketeer Wizard
Firecracker Musketeer Wizard
Knight Firecracker Musketeer
Firecracker Minion Horde Musketeer
Firecracker Musketeer
Firecracker Minion Horde Musketeer Wizard
Firecracker Minion Horde Musketeer Wizard
Minion Horde
Firecracker Musketeer Wizard
Firecracker Wizard
Minion Horde Musketeer
Wizard
Musketeer
Minion Horde Musketeer
Firecracker Wizard
Minion Horde
Firecracker Musketeer Wizard
Musketeer Wizard
Firecracker Musketeer
Firecracker Minion Horde Musketeer Wizard
Firecracker Minion Horde Musketeer Wizard
Minion Horde
Minion Horde Musketeer Wizard
Firecracker Minion Horde
Minion Horde
Firecracker Wizard
Minion Horde Goblin Gang Musketeer
Firecracker Musketeer Wizard
Knight Goblin Gang Firecracker Minion Horde Musketeer Wizard
Firecracker Musketeer Wizard
Firecracker Minion Horde Musketeer
Goblin Gang Firecracker Minion Horde Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Wizard

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