My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Knight Goblin Gang Firecracker Inferno Tower
The Log
Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Mini P.E.K.K.A Miner
Fireball
Goblin Gang Firecracker Inferno Tower
Poison
Goblin Gang Firecracker Inferno Tower
Lightning
Knight Ice Golem Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Mini P.E.K.K.A Inferno Tower Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Goblin Gang Firecracker Void Miner Mini P.E.K.K.A Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Knight Goblin Gang Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Miner
Goblin Gang
Knight Ice Golem Miner Firecracker Mini P.E.K.K.A
Firecracker
Knight Miner Goblin Gang Ice Golem Mini P.E.K.K.A
Ice Golem
Goblin Gang Firecracker Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Goblin Gang Firecracker Ice Golem
Inferno Tower
Void
Miner
Goblin Gang Firecracker Knight Ice Golem

Defense Synergies 6 8

Knight
Goblin Gang Firecracker Inferno Tower Mini P.E.K.K.A
Goblin Gang
Knight Inferno Tower Firecracker Ice Golem Mini P.E.K.K.A Miner
Firecracker
Knight Ice Golem Goblin Gang Mini P.E.K.K.A Inferno Tower
Ice Golem
Firecracker Inferno Tower Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Goblin Gang Firecracker Ice Golem
Inferno Tower
Knight Goblin Gang Ice Golem Firecracker
Void
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Ice Golem Inferno Tower Void
Mini P.E.K.K.A Inferno Tower Knight Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Inferno Tower Knight Void
Mini P.E.K.K.A Inferno Tower Knight Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A
Goblin Gang Firecracker
Inferno Tower Goblin Gang Firecracker Void
Ice Golem Inferno Tower Void
Mini P.E.K.K.A Inferno Tower Goblin Gang
Knight Goblin Gang Firecracker Ice Golem Mini P.E.K.K.A Inferno Tower Miner
Goblin Gang Knight Firecracker Ice Golem
Inferno Tower Goblin Gang Firecracker
Mini P.E.K.K.A Inferno Tower Knight Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang Mini P.E.K.K.A
Knight Goblin Gang Firecracker Mini P.E.K.K.A Inferno Tower
Knight Goblin Gang Firecracker
Knight Firecracker Ice Golem
Mini P.E.K.K.A Inferno Tower
Goblin Gang Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Ice Golem Inferno Tower Void
Void Knight Goblin Gang Firecracker Ice Golem Mini P.E.K.K.A Miner
Goblin Gang Knight Ice Golem Mini P.E.K.K.A Inferno Tower
Goblin Gang Mini P.E.K.K.A Knight Ice Golem Inferno Tower
Inferno Tower Knight Goblin Gang Mini P.E.K.K.A
Firecracker Goblin Gang Ice Golem
Goblin Gang Mini P.E.K.K.A Knight Ice Golem Inferno Tower Void
Mini P.E.K.K.A Inferno Tower Knight
Void Knight Firecracker Ice Golem Mini P.E.K.K.A Inferno Tower
Inferno Tower Goblin Gang
Knight Mini P.E.K.K.A Inferno Tower
Void
Mini P.E.K.K.A Knight Goblin Gang Ice Golem Inferno Tower
Firecracker
Goblin Gang Inferno Tower Knight Firecracker Ice Golem Mini P.E.K.K.A
Firecracker Ice Golem Mini P.E.K.K.A Inferno Tower
Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Ice Golem
Firecracker Void Miner
Void Miner
Knight Firecracker Ice Golem Void
Firecracker
Firecracker Ice Golem
Firecracker
Firecracker Ice Golem
Void Miner Firecracker
Goblin Gang Mini P.E.K.K.A Void
Firecracker Void Miner Knight
Void Firecracker
Knight Firecracker Ice Golem Void Miner
Firecracker Void
Firecracker Ice Golem
Firecracker
Firecracker
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A
Firecracker Void Miner
Void
Void
Void
Void
Firecracker Ice Golem
Firecracker Void Miner
Void Miner
Void Miner Firecracker
Firecracker Ice Golem Void
Firecracker Void
Mini P.E.K.K.A Void
Void Miner
Void Firecracker
Firecracker
Goblin Gang Void
Firecracker
Void Miner Knight Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker Ice Golem
Void
Firecracker
Goblin Gang Firecracker
Firecracker Void
Void Firecracker Miner
Firecracker Void
Void

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