My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Three Musketeers Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Clone Balloon
Giant Snowball
Goblin Gang Three Musketeers Clone Balloon
Zap
Goblin Gang Firecracker Inferno Tower Three Musketeers Clone Balloon
Barbarian Barrel
Knight Goblin Gang Firecracker Inferno Tower Three Musketeers Clone
The Log
Goblin Gang Firecracker Three Musketeers Clone
Earthquake
Goblin Gang Firecracker Inferno Tower Clone
Arrows
Goblin Gang Firecracker Clone
Royal Delivery
Knight Goblin Gang Firecracker Three Musketeers Clone Balloon
Fireball
Goblin Gang Firecracker Inferno Tower Three Musketeers Clone Balloon
Poison
Goblin Gang Firecracker Inferno Tower Three Musketeers Clone Balloon
Lightning
Knight Inferno Tower Three Musketeers Balloon
Rocket
Inferno Tower Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rage Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Gang Firecracker Clone Inferno Tower Balloon Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Goblin Gang Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Three Musketeers Balloon
Goblin Gang
Knight Firecracker Three Musketeers Clone Balloon
Firecracker
Knight Goblin Gang Three Musketeers Balloon
Inferno Tower
Three Musketeers
Knight Goblin Gang Firecracker Rage Clone
Rage
Balloon Three Musketeers
Clone
Balloon Goblin Gang Three Musketeers
Balloon
Knight Rage Clone Goblin Gang Firecracker

Defense Synergies 4 3

Knight
Goblin Gang Firecracker Inferno Tower Three Musketeers
Goblin Gang
Knight Inferno Tower Firecracker
Firecracker
Knight Goblin Gang Inferno Tower
Inferno Tower
Knight Goblin Gang Firecracker
Three Musketeers
Knight
Rage
Clone
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower
Inferno Tower Knight Goblin Gang Firecracker Three Musketeers
Goblin Gang Inferno Tower Three Musketeers Knight
Inferno Tower Three Musketeers Knight Goblin Gang Firecracker
Firecracker
Goblin Gang Firecracker
Inferno Tower Three Musketeers Goblin Gang Firecracker
Inferno Tower
Inferno Tower Three Musketeers Goblin Gang
Knight Goblin Gang Firecracker Inferno Tower
Goblin Gang Knight Firecracker
Inferno Tower Three Musketeers Goblin Gang Firecracker
Inferno Tower Knight Goblin Gang Three Musketeers
Three Musketeers Goblin Gang Firecracker
Inferno Tower Knight Goblin Gang Three Musketeers
Inferno Tower Goblin Gang Three Musketeers
Three Musketeers Knight Goblin Gang Firecracker Inferno Tower
Knight Goblin Gang Firecracker Three Musketeers
Knight Firecracker
Inferno Tower Three Musketeers
Goblin Gang Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower
Knight Goblin Gang Firecracker
Goblin Gang Knight Inferno Tower
Goblin Gang Knight Inferno Tower
Inferno Tower Knight Goblin Gang Three Musketeers
Firecracker Goblin Gang Three Musketeers
Goblin Gang Knight Inferno Tower
Inferno Tower Knight
Knight Firecracker Inferno Tower
Inferno Tower Goblin Gang Three Musketeers
Knight Inferno Tower
Knight Goblin Gang Inferno Tower Three Musketeers
Firecracker Three Musketeers
Goblin Gang Inferno Tower Knight Firecracker Three Musketeers
Firecracker Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang Three Musketeers
Firecracker Knight
Firecracker
Knight Firecracker Three Musketeers
Firecracker
Firecracker
Firecracker Three Musketeers
Firecracker Three Musketeers
Three Musketeers
Firecracker Three Musketeers
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang
Firecracker Three Musketeers
Knight Goblin Gang Firecracker Three Musketeers
Firecracker
Firecracker Three Musketeers
Goblin Gang Firecracker
Firecracker
Firecracker

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