My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Sparky
Giant Snowball
Goblin Gang Musketeer Wall Breakers
Zap
Goblin Gang Firecracker Wall Breakers Sparky
Barbarian Barrel
Knight Goblin Gang Firecracker Musketeer Wall Breakers Sparky
The Log
Goblin Gang Firecracker Musketeer Wall Breakers Sparky
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Wall Breakers
Royal Delivery
Knight Goblin Gang Firecracker Musketeer Wall Breakers Sparky
Fireball
Goblin Gang Firecracker Musketeer Wall Breakers Sparky
Poison
Goblin Gang Firecracker Musketeer Sparky
Lightning
Knight Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Goblin Gang Firecracker Musketeer Freeze Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Musketeer Wall Breakers The Log Sparky
Goblin Gang
Knight Firecracker Sparky
Firecracker
Knight Goblin Gang Wall Breakers Sparky
Musketeer
Knight The Log
Wall Breakers
Knight Firecracker The Log
Freeze
The Log
Knight Musketeer Wall Breakers Sparky
Sparky
Knight Goblin Gang Firecracker The Log

Defense Synergies 6 8

Knight
Goblin Gang Firecracker Musketeer The Log Sparky
Goblin Gang
Knight Musketeer Firecracker The Log Sparky
Firecracker
Knight The Log Goblin Gang Musketeer
Musketeer
Knight Goblin Gang The Log Firecracker
Wall Breakers
Freeze
Sparky
The Log
Firecracker Musketeer Knight Goblin Gang Sparky
Sparky
Knight Goblin Gang Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer The Log Sparky
Sparky Knight Goblin Gang Firecracker Musketeer The Log
Goblin Gang Sparky Knight Musketeer Freeze
Sparky Knight Goblin Gang Firecracker Musketeer
Firecracker The Log Sparky
Goblin Gang Freeze The Log Firecracker Musketeer
Musketeer Goblin Gang Firecracker Freeze
Musketeer The Log Sparky
Sparky Goblin Gang Musketeer
Knight Goblin Gang Firecracker Musketeer Sparky
Goblin Gang Knight Firecracker Musketeer Freeze The Log
Musketeer Goblin Gang Firecracker
Sparky Knight Goblin Gang Musketeer Freeze The Log
Sparky Goblin Gang Firecracker Freeze The Log
Sparky Knight Goblin Gang
Goblin Gang Freeze The Log Sparky
Sparky Knight Goblin Gang Firecracker Musketeer
Knight Goblin Gang Firecracker Musketeer The Log
Freeze The Log Knight Firecracker Musketeer
Sparky Musketeer
Goblin Gang Knight Firecracker Musketeer The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Sparky
Knight Goblin Gang Firecracker Musketeer The Log
Goblin Gang Knight Musketeer The Log Sparky
Goblin Gang Knight Musketeer The Log Sparky
Knight Goblin Gang Musketeer Sparky
Firecracker Goblin Gang Musketeer Freeze
Goblin Gang Sparky Knight Musketeer
Knight Sparky
Freeze Knight Firecracker The Log Sparky
Goblin Gang Musketeer Sparky
Knight Musketeer Sparky
The Log
Knight Goblin Gang Sparky
Firecracker Musketeer Sparky
Goblin Gang Sparky Knight Firecracker Musketeer Freeze The Log
Firecracker Musketeer Freeze The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer Freeze The Log Sparky
Firecracker Musketeer The Log
The Log Sparky
Knight Firecracker Musketeer Freeze The Log Sparky
Firecracker The Log Sparky
Firecracker Musketeer Freeze
Firecracker Musketeer The Log Sparky
The Log Firecracker Freeze
The Log Firecracker
Goblin Gang Musketeer Sparky
Firecracker Knight Musketeer The Log Sparky
Firecracker Musketeer
Knight Firecracker Musketeer The Log Sparky
Firecracker Musketeer Freeze
Firecracker Musketeer The Log Sparky
Firecracker Musketeer The Log Sparky
Firecracker Musketeer The Log Sparky
Freeze Sparky
Sparky
Firecracker Musketeer The Log Sparky
Firecracker The Log
Musketeer The Log Sparky
Musketeer The Log Sparky
Musketeer The Log
Firecracker Freeze The Log Sparky
Firecracker The Log Musketeer Sparky
Musketeer The Log Sparky
Firecracker Musketeer The Log Sparky
Firecracker Musketeer Sparky
Firecracker Musketeer Freeze
Sparky
Musketeer The Log Sparky
Firecracker Freeze Sparky
Sparky
Firecracker The Log Sparky
Goblin Gang Musketeer Freeze
Firecracker Musketeer
Freeze
The Log
Knight Goblin Gang Firecracker Musketeer Sparky
The Log Firecracker Musketeer
Sparky
Firecracker Musketeer Sparky
Goblin Gang Firecracker Musketeer Freeze The Log Sparky
Firecracker Musketeer
Firecracker Musketeer Freeze The Log Sparky
Sparky
Firecracker Sparky

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