My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Electro Wizard Night Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Night Witch
Zap
Goblin Gang Firecracker Night Witch
Barbarian Barrel
Knight Goblin Gang Firecracker Tesla Electro Wizard Night Witch
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker Night Witch
Royal Delivery
Knight Goblin Gang Firecracker Electro Wizard Night Witch
Fireball
Goblin Gang Firecracker Tesla Electro Wizard Night Witch
Poison
Goblin Gang Firecracker Electro Wizard Night Witch
Lightning
Knight Tesla Electro Wizard Night Witch Monk
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Tesla Fireball Electro Wizard Night Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Firecracker Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Fireball Electro Wizard Night Witch
Goblin Gang
Knight Firecracker Monk
Firecracker
Knight Goblin Gang Monk
Tesla
Fireball
Knight Electro Wizard
Electro Wizard
Knight Fireball
Night Witch
Knight Monk
Monk
Goblin Gang Firecracker Night Witch

Defense Synergies 5 12

Knight
Goblin Gang Firecracker Tesla Electro Wizard Fireball Night Witch
Goblin Gang
Knight Tesla Firecracker Electro Wizard
Firecracker
Knight Goblin Gang Tesla Electro Wizard Night Witch
Tesla
Knight Goblin Gang Firecracker Fireball Electro Wizard Night Witch
Fireball
Knight Tesla Electro Wizard
Electro Wizard
Knight Goblin Gang Firecracker Tesla Fireball Night Witch
Night Witch
Knight Firecracker Tesla Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball Electro Wizard
Knight Goblin Gang Firecracker Tesla Electro Wizard Night Witch Monk
Goblin Gang Tesla Knight Electro Wizard Night Witch
Tesla Night Witch Knight Goblin Gang Firecracker Electro Wizard Monk
Firecracker Fireball Monk
Goblin Gang Fireball Firecracker Tesla Electro Wizard Night Witch
Tesla Electro Wizard Goblin Gang Firecracker Fireball Night Witch
Tesla Fireball Electro Wizard Monk
Tesla Goblin Gang Night Witch
Knight Goblin Gang Firecracker Tesla Electro Wizard Night Witch
Goblin Gang Electro Wizard Knight Firecracker Tesla Fireball Night Witch
Tesla Goblin Gang Firecracker Fireball Electro Wizard Night Witch
Tesla Night Witch Knight Goblin Gang Fireball Electro Wizard
Fireball Goblin Gang Firecracker Tesla Electro Wizard Night Witch
Knight Goblin Gang Tesla Electro Wizard
Monk Goblin Gang Tesla Fireball Electro Wizard
Tesla Knight Goblin Gang Firecracker Fireball Electro Wizard Night Witch
Tesla Fireball Knight Goblin Gang Firecracker Electro Wizard Night Witch
Knight Firecracker Tesla Fireball Electro Wizard
Tesla Electro Wizard
Goblin Gang Knight Firecracker Tesla Fireball Electro Wizard Night Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Fireball Electro Wizard
Fireball Electro Wizard Knight Goblin Gang Firecracker Tesla Monk
Goblin Gang Knight Electro Wizard
Goblin Gang Knight Tesla Fireball Electro Wizard Night Witch Monk
Knight Goblin Gang Tesla Night Witch
Firecracker Fireball Goblin Gang Tesla Electro Wizard Monk
Goblin Gang Knight Tesla Fireball Electro Wizard Night Witch
Knight Tesla
Electro Wizard Knight Firecracker Fireball Monk
Goblin Gang Tesla
Knight Tesla
Monk Fireball Electro Wizard
Knight Goblin Gang Tesla Fireball Night Witch
Firecracker Tesla Fireball
Goblin Gang Tesla Electro Wizard Knight Firecracker Fireball Night Witch Monk
Firecracker Tesla Fireball Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Monk
Firecracker Fireball Monk Electro Wizard
Fireball
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Monk
Firecracker
Fireball Firecracker
Fireball Monk Firecracker
Goblin Gang Fireball Electro Wizard Night Witch
Firecracker Monk Knight Fireball Electro Wizard
Fireball Monk Firecracker
Knight Firecracker Fireball
Firecracker Fireball Monk
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Monk Fireball
Night Witch
Firecracker Fireball Electro Wizard Monk
Firecracker Fireball Monk
Fireball Night Witch Monk
Fireball
Monk
Fireball Monk
Firecracker Fireball
Firecracker Fireball Electro Wizard Monk
Fireball Monk
Fireball Firecracker
Firecracker Fireball Electro Wizard Night Witch
Electro Wizard Firecracker Fireball
Fireball Night Witch
Fireball Night Witch
Firecracker Fireball Electro Wizard Monk
Firecracker Fireball Monk
Electro Wizard Goblin Gang Fireball Night Witch
Fireball Firecracker Electro Wizard Monk
Fireball
Fireball Knight Goblin Gang Firecracker Electro Wizard
Firecracker Fireball
Monk Fireball
Firecracker
Goblin Gang Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard Monk
Fireball Firecracker Monk

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