My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Baby Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Baby Dragon Lumberjack
Zap
Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Tesla Lumberjack
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Lumberjack
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Fireball
Goblin Gang Firecracker Tesla Baby Dragon Lumberjack
Poison
Goblin Gang Firecracker
Lightning
Knight Tesla Mini P.E.K.K.A Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Tesla Mini P.E.K.K.A Baby Dragon Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Firecracker Tesla

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Baby Dragon Lumberjack
Goblin Gang
Knight Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Firecracker
Knight Goblin Gang Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Tesla
Mini P.E.K.K.A
Goblin Gang Firecracker Baby Dragon Lumberjack
Baby Dragon
Knight Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A
Goblin Gang Firecracker Baby Dragon Lumberjack
Lumberjack
Knight Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Defense Synergies 4 17

Knight
Goblin Gang Firecracker Tesla Mini P.E.K.K.A Baby Dragon Lumberjack
Goblin Gang
Knight Tesla Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
Firecracker
Knight Goblin Gang Tesla Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Tesla
Knight Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Knight Goblin Gang Firecracker Tesla Baby Dragon
Baby Dragon
Knight Firecracker Tesla Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A
Goblin Gang Firecracker Baby Dragon
Lumberjack
Knight Goblin Gang Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Lumberjack Knight Goblin Gang Firecracker Tesla
Goblin Gang Tesla Mini P.E.K.K.A P.E.K.K.A Lumberjack Knight
Tesla Mini P.E.K.K.A P.E.K.K.A Lumberjack Knight Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
Goblin Gang Firecracker Tesla Baby Dragon Lumberjack
Tesla Goblin Gang Firecracker Baby Dragon
Tesla Baby Dragon P.E.K.K.A
Tesla Mini P.E.K.K.A P.E.K.K.A Goblin Gang Lumberjack
Knight Goblin Gang Firecracker Tesla Mini P.E.K.K.A Lumberjack
Goblin Gang Knight Firecracker Tesla Baby Dragon Lumberjack
Tesla Goblin Gang Firecracker Baby Dragon
Tesla Mini P.E.K.K.A P.E.K.K.A Lumberjack Knight Goblin Gang
Goblin Gang Firecracker Tesla Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Gang Tesla Lumberjack
Goblin Gang Tesla Mini P.E.K.K.A P.E.K.K.A Lumberjack
Tesla Knight Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
Tesla Knight Goblin Gang Firecracker Baby Dragon Lumberjack
Baby Dragon Knight Firecracker Tesla Lumberjack
Mini P.E.K.K.A P.E.K.K.A Tesla Lumberjack
Goblin Gang Knight Firecracker Tesla Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Tesla Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Lumberjack Tesla P.E.K.K.A
Knight Goblin Gang Firecracker Tesla Mini P.E.K.K.A Baby Dragon Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Lumberjack Knight Tesla
P.E.K.K.A Knight Goblin Gang Tesla Mini P.E.K.K.A Lumberjack
Firecracker Goblin Gang Tesla Baby Dragon
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Knight Tesla Lumberjack
Mini P.E.K.K.A P.E.K.K.A Knight Tesla Lumberjack
P.E.K.K.A Knight Firecracker Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Knight Tesla Mini P.E.K.K.A Lumberjack
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Gang Tesla Lumberjack
Firecracker Tesla Baby Dragon
Goblin Gang Tesla Knight Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Firecracker Tesla Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Knight Firecracker
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Goblin Gang Mini P.E.K.K.A Lumberjack
Firecracker Knight
Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Mini P.E.K.K.A
Firecracker
P.E.K.K.A
Firecracker
Goblin Gang
Firecracker Baby Dragon
Knight Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon Lumberjack
Firecracker Baby Dragon
Firecracker P.E.K.K.A
Goblin Gang Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon
P.E.K.K.A
Firecracker

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