My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Battle Ram Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant Skeleton Army
Giant Snowball
Goblin Gang Tombstone Battle Ram Skeleton Army
Zap
Goblin Gang Firecracker Tombstone Battle Ram Skeleton Army
Barbarian Barrel
Knight Goblin Gang Firecracker Tombstone Battle Ram Skeleton Army
The Log
Goblin Gang Firecracker Tombstone Mini P.E.K.K.A Battle Ram Skeleton Army
Earthquake
Goblin Gang Firecracker Tombstone Skeleton Army
Arrows
Goblin Gang Firecracker Tombstone Skeleton Army
Royal Delivery
Knight Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram Skeleton Army
Fireball
Goblin Gang Firecracker Tombstone Battle Ram Skeleton Army
Poison
Goblin Gang Firecracker Tombstone Skeleton Army
Lightning
Knight Tombstone Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mini P.E.K.K.A Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Tombstone Skeleton Army Mini P.E.K.K.A Battle Ram Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Tombstone

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Battle Ram
Goblin Gang
Knight Firecracker Mini P.E.K.K.A Battle Ram Giant
Firecracker
Knight Goblin Gang Mini P.E.K.K.A Battle Ram Giant
Tombstone
Mini P.E.K.K.A
Giant Goblin Gang Firecracker
Battle Ram
Knight Goblin Gang Firecracker
Giant
Mini P.E.K.K.A Goblin Gang Firecracker
Skeleton Army

Defense Synergies 2 10

Knight
Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army
Goblin Gang
Knight Firecracker Tombstone Mini P.E.K.K.A Skeleton Army
Firecracker
Knight Goblin Gang Tombstone Mini P.E.K.K.A Skeleton Army
Tombstone
Goblin Gang Firecracker
Mini P.E.K.K.A
Knight Goblin Gang Firecracker Skeleton Army
Battle Ram
Giant
Skeleton Army
Knight Goblin Gang Firecracker Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone
Mini P.E.K.K.A Skeleton Army Knight Goblin Gang Firecracker Tombstone
Goblin Gang Mini P.E.K.K.A Skeleton Army Knight Tombstone
Mini P.E.K.K.A Skeleton Army Knight Goblin Gang Firecracker Tombstone
Firecracker Tombstone Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army Firecracker
Goblin Gang Firecracker Tombstone
Mini P.E.K.K.A Goblin Gang Tombstone Skeleton Army
Knight Goblin Gang Skeleton Army Firecracker Mini P.E.K.K.A
Goblin Gang Skeleton Army Knight Firecracker Tombstone
Goblin Gang Firecracker
Tombstone Mini P.E.K.K.A Skeleton Army Knight Goblin Gang
Skeleton Army Goblin Gang Firecracker Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight Goblin Gang Tombstone
Skeleton Army Goblin Gang Mini P.E.K.K.A
Knight Goblin Gang Firecracker Tombstone Mini P.E.K.K.A Skeleton Army
Tombstone Knight Goblin Gang Firecracker Skeleton Army
Knight Firecracker Tombstone
Mini P.E.K.K.A
Goblin Gang Skeleton Army Knight Firecracker Mini P.E.K.K.A
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Skeleton Army Tombstone
Knight Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Tombstone Skeleton Army Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army Knight
Knight Goblin Gang Tombstone Mini P.E.K.K.A Skeleton Army
Firecracker Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army Knight Tombstone
Mini P.E.K.K.A Knight Skeleton Army
Knight Firecracker Tombstone Mini P.E.K.K.A Skeleton Army
Goblin Gang Tombstone Skeleton Army
Knight Tombstone Mini P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Skeleton Army Knight Goblin Gang Tombstone
Firecracker Skeleton Army
Goblin Gang Tombstone Skeleton Army Knight Firecracker Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang Mini P.E.K.K.A
Firecracker Knight
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Goblin Gang Tombstone Skeleton Army
Firecracker
Knight Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: