My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Skeleton Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army Giant Skeleton
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Knight Goblin Gang Firecracker Elite Barbarians Skeleton Army Giant Skeleton
The Log
Goblin Gang Firecracker Elite Barbarians Skeleton Army Giant Skeleton
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Knight Goblin Gang Firecracker Elite Barbarians Skeleton Army Giant Skeleton
Fireball
Goblin Gang Firecracker Elite Barbarians Skeleton Army
Poison
Goblin Gang Firecracker Skeleton Army
Lightning
Knight Elite Barbarians Goblinstein
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Skeleton Army Goblinstein Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Elite Barbarians
Goblin Gang
Knight Firecracker Giant Skeleton
Firecracker
Knight Goblin Gang Elite Barbarians Giant Skeleton Mega Knight
Elite Barbarians
Knight Firecracker Mega Knight
Skeleton Army
Giant Skeleton
Goblin Gang Firecracker
Mega Knight
Firecracker Elite Barbarians
Goblinstein

Defense Synergies 2 9

Knight
Goblin Gang Firecracker Skeleton Army
Goblin Gang
Knight Firecracker Skeleton Army Giant Skeleton
Firecracker
Knight Goblin Gang Skeleton Army Giant Skeleton Mega Knight
Elite Barbarians
Mega Knight
Skeleton Army
Knight Goblin Gang Firecracker Giant Skeleton
Giant Skeleton
Goblin Gang Firecracker Skeleton Army
Mega Knight
Firecracker Elite Barbarians
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Elite Barbarians Skeleton Army Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Skeleton Army Mega Knight Knight Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Knight Goblin Gang Firecracker Mega Knight
Firecracker Elite Barbarians Skeleton Army Giant Skeleton Mega Knight
Goblin Gang Skeleton Army Firecracker Mega Knight
Goblin Gang Firecracker
Giant Skeleton Mega Knight
Goblin Gang Elite Barbarians Skeleton Army
Knight Goblin Gang Elite Barbarians Skeleton Army Firecracker Giant Skeleton Mega Knight
Goblin Gang Skeleton Army Knight Firecracker Giant Skeleton Mega Knight
Goblin Gang Firecracker
Skeleton Army Mega Knight Knight Goblin Gang Elite Barbarians Giant Skeleton
Skeleton Army Mega Knight Goblin Gang Firecracker
Elite Barbarians Skeleton Army Knight Goblin Gang Mega Knight
Skeleton Army Goblin Gang Elite Barbarians Mega Knight
Mega Knight Knight Goblin Gang Firecracker Elite Barbarians Skeleton Army
Mega Knight Knight Goblin Gang Firecracker Elite Barbarians Skeleton Army
Knight Firecracker Giant Skeleton Mega Knight
Elite Barbarians
Goblin Gang Skeleton Army Mega Knight Knight Firecracker Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Mega Knight Elite Barbarians Giant Skeleton
Knight Goblin Gang Firecracker Elite Barbarians Mega Knight
Goblin Gang Skeleton Army Giant Skeleton Mega Knight Knight Elite Barbarians
Goblin Gang Skeleton Army Giant Skeleton Mega Knight Knight Elite Barbarians
Giant Skeleton Knight Goblin Gang Elite Barbarians Skeleton Army Mega Knight
Firecracker Goblin Gang
Goblin Gang Skeleton Army Knight Elite Barbarians Giant Skeleton
Giant Skeleton Mega Knight Knight Elite Barbarians Skeleton Army
Giant Skeleton Mega Knight Knight Firecracker Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Knight Elite Barbarians Giant Skeleton
Skeleton Army Mega Knight Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Mega Knight Knight Goblin Gang
Firecracker Skeleton Army Mega Knight
Goblin Gang Elite Barbarians Skeleton Army Knight Firecracker Giant Skeleton
Mega Knight Firecracker Elite Barbarians Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Giant Skeleton
Firecracker
Giant Skeleton
Knight Firecracker Giant Skeleton
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang Elite Barbarians
Firecracker Knight
Firecracker
Knight Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Mega Knight
Giant Skeleton Mega Knight
Firecracker Mega Knight
Firecracker
Mega Knight
Firecracker
Elite Barbarians Firecracker
Firecracker
Elite Barbarians
Mega Knight
Firecracker
Giant Skeleton Mega Knight
Firecracker
Goblin Gang Skeleton Army
Firecracker
Knight Goblin Gang Firecracker Mega Knight
Firecracker
Giant Skeleton
Firecracker Elite Barbarians Mega Knight
Goblin Gang Firecracker Elite Barbarians Giant Skeleton
Firecracker
Firecracker Giant Skeleton Mega Knight
Firecracker Mega Knight

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