My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Hut Goblin Barrel
Zap
Goblin Gang Goblin Hut Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Goblin Hut Goblin Barrel Electro Wizard
The Log
Goblin Gang Goblin Hut Goblin Barrel
Earthquake
Goblin Gang Goblin Hut Goblin Barrel
Arrows
Goblin Gang Goblin Hut Goblin Barrel
Royal Delivery
Knight Goblin Gang Goblin Hut Goblin Barrel Electro Wizard
Fireball
Goblin Gang Goblin Hut Goblin Barrel Electro Wizard
Poison
Goblin Gang Goblin Hut Electro Wizard
Lightning
Knight Goblin Hut Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Goblin Barrel Void Electro Wizard Golden Knight Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Goblin Barrel Void

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Goblin Hut Electro Wizard
Goblin Gang
Knight Goblin Barrel Goblin Hut
Goblin Hut
Knight Goblin Gang Goblin Barrel Mega Knight Golden Knight
Goblin Barrel
Knight Goblin Gang Goblin Hut Mega Knight Golden Knight
Void
Electro Wizard
Knight Mega Knight
Mega Knight
Goblin Hut Goblin Barrel Electro Wizard
Golden Knight
Goblin Hut Goblin Barrel

Defense Synergies 2 5

Knight
Goblin Gang Electro Wizard Goblin Hut
Goblin Gang
Knight Goblin Hut Electro Wizard
Goblin Hut
Knight Goblin Gang Electro Wizard
Goblin Barrel
Void
Electro Wizard
Knight Goblin Gang Goblin Hut Mega Knight
Mega Knight
Electro Wizard
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Hut Void Electro Wizard Golden Knight
Knight Goblin Gang Goblin Hut Electro Wizard Mega Knight
Goblin Gang Goblin Hut Mega Knight Knight Void Electro Wizard
Goblin Hut Knight Goblin Gang Electro Wizard Mega Knight
Mega Knight
Goblin Gang Electro Wizard Mega Knight
Electro Wizard Goblin Gang Goblin Hut Void
Void Electro Wizard Mega Knight Golden Knight
Goblin Gang Goblin Hut
Knight Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Knight Goblin Hut Mega Knight
Goblin Gang Goblin Hut Electro Wizard
Goblin Hut Mega Knight Knight Goblin Gang Electro Wizard
Mega Knight Goblin Gang Goblin Hut Electro Wizard Golden Knight
Knight Goblin Gang Goblin Hut Electro Wizard Mega Knight
Goblin Gang Goblin Hut Electro Wizard Mega Knight
Mega Knight Knight Goblin Gang Goblin Hut Electro Wizard
Mega Knight Knight Goblin Gang Goblin Hut Electro Wizard Golden Knight
Knight Goblin Hut Electro Wizard Mega Knight
Goblin Hut Electro Wizard
Goblin Gang Mega Knight Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Goblin Hut Void Electro Wizard
Void Electro Wizard Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight Knight Goblin Hut Electro Wizard Golden Knight
Goblin Gang Mega Knight Knight Electro Wizard
Knight Goblin Gang Goblin Hut Mega Knight
Goblin Gang Goblin Hut Electro Wizard
Goblin Gang Knight Goblin Hut Void Electro Wizard
Mega Knight Knight
Void Electro Wizard Mega Knight Knight Goblin Hut
Goblin Gang Goblin Hut
Mega Knight Knight Goblin Hut Golden Knight
Mega Knight Void Electro Wizard
Mega Knight Knight Goblin Gang Golden Knight
Mega Knight
Goblin Gang Goblin Hut Electro Wizard Knight Golden Knight
Mega Knight Goblin Hut Electro Wizard Golden Knight
Goblin Hut Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Golden Knight
Void Electro Wizard Golden Knight
Goblin Hut Void
Knight Void
Mega Knight
Void Golden Knight
Goblin Gang Void Electro Wizard
Void Knight Electro Wizard Golden Knight
Void
Knight Goblin Hut Void Golden Knight
Void
Goblin Hut
Goblin Hut Golden Knight
Goblin Hut Mega Knight
Void Electro Wizard Mega Knight
Void Mega Knight Golden Knight
Void Mega Knight
Void
Void
Void
Mega Knight
Void Electro Wizard Golden Knight
Void Mega Knight Golden Knight
Void Golden Knight
Void Electro Wizard
Electro Wizard Goblin Hut Void
Void
Void Mega Knight
Void Electro Wizard
Mega Knight
Electro Wizard Goblin Gang Goblin Hut Void
Electro Wizard
Void Knight Goblin Gang Electro Wizard Mega Knight
Void
Mega Knight
Goblin Gang Electro Wizard Golden Knight
Void Electro Wizard
Void Electro Wizard Mega Knight Golden Knight
Void Mega Knight
Void

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