My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Goblin Demolisher Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Prince
Barbarian Barrel
Knight Goblin Gang Goblin Cage Wizard
The Log
Goblin Gang Goblin Cage Goblin Demolisher Prince
Earthquake
Goblin Gang Goblin Cage
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Goblin Cage Goblin Demolisher Wizard Prince P.E.K.K.A
Fireball
Goblin Gang Goblin Cage Wizard
Poison
Goblin Gang Goblin Cage Wizard
Lightning
Knight Goblin Cage Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher Poison Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Goblin Cage Goblin Demolisher Poison Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Gang Goblin Cage Goblin Demolisher

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Demolisher Wizard Poison Prince
Goblin Gang
Knight Goblin Cage Prince P.E.K.K.A
Goblin Cage
Goblin Gang
Goblin Demolisher
Prince Knight P.E.K.K.A
Wizard
Knight Prince P.E.K.K.A
Poison
P.E.K.K.A Knight Prince
Prince
Goblin Demolisher Knight Goblin Gang Wizard Poison
P.E.K.K.A
Poison Goblin Gang Goblin Demolisher Wizard

Defense Synergies 4 12

Knight
Goblin Gang Goblin Demolisher Goblin Cage Wizard Poison
Goblin Gang
Knight Goblin Cage Prince P.E.K.K.A
Goblin Cage
Goblin Demolisher Knight Goblin Gang Wizard Poison Prince
Goblin Demolisher
Knight Goblin Cage Prince P.E.K.K.A
Wizard
Knight Goblin Cage Prince P.E.K.K.A
Poison
Knight Goblin Cage
Prince
Goblin Demolisher Goblin Gang Goblin Cage Wizard
P.E.K.K.A
Goblin Gang Goblin Demolisher Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage Goblin Demolisher Wizard
P.E.K.K.A Knight Goblin Gang Goblin Cage Prince
Goblin Gang Goblin Cage Prince P.E.K.K.A Knight
Goblin Cage Prince P.E.K.K.A Knight Goblin Gang
Goblin Cage Goblin Demolisher Poison Prince P.E.K.K.A
Goblin Gang Goblin Demolisher
Goblin Gang Goblin Cage Wizard Poison
Goblin Cage Poison P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Cage Prince
Knight Goblin Gang Prince
Goblin Gang Poison Knight Goblin Demolisher Wizard
Goblin Gang Wizard Poison
Goblin Cage Prince P.E.K.K.A Knight Goblin Gang Wizard
Wizard Goblin Gang Goblin Cage Goblin Demolisher Poison Prince P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Goblin Cage Prince
Goblin Gang Goblin Cage Prince P.E.K.K.A
Wizard Knight Goblin Gang Goblin Cage Poison Prince P.E.K.K.A
Goblin Cage Knight Goblin Gang Goblin Demolisher Wizard Prince
Goblin Cage Wizard Poison Knight Goblin Demolisher
P.E.K.K.A Goblin Cage Prince
Goblin Gang Goblin Demolisher Wizard Knight Poison Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblin Cage Prince P.E.K.K.A
Poison Knight Goblin Gang Wizard Prince
Goblin Gang P.E.K.K.A Knight Goblin Cage Prince
Goblin Gang Prince P.E.K.K.A Knight Goblin Cage
P.E.K.K.A Knight Goblin Gang Goblin Cage Prince
Wizard Poison Goblin Gang Goblin Demolisher
Goblin Gang Prince P.E.K.K.A Knight Goblin Cage
P.E.K.K.A Knight Goblin Cage Prince
Goblin Cage P.E.K.K.A Knight Poison Prince
P.E.K.K.A Goblin Gang Goblin Cage
P.E.K.K.A Knight Goblin Cage Prince
P.E.K.K.A Goblin Cage Poison Prince
Prince P.E.K.K.A Knight Goblin Gang Goblin Cage Wizard
Wizard Goblin Cage Goblin Demolisher
Goblin Gang Knight Goblin Cage Poison Prince P.E.K.K.A
Poison Goblin Cage Wizard P.E.K.K.A
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison
Poison
Knight Poison Prince
Wizard Poison Goblin Demolisher
Wizard Poison
Goblin Demolisher Wizard Poison
Poison Goblin Demolisher Wizard
Poison Wizard
Goblin Gang Poison Prince
Poison Knight Wizard Prince
Poison Wizard
Poison Knight
Poison
Poison Prince
Goblin Demolisher Wizard Poison
Goblin Demolisher Wizard Poison
Poison
Goblin Demolisher Wizard Poison Prince
Goblin Demolisher Wizard Poison
Poison Prince
Wizard Poison
Prince
Poison
Goblin Demolisher Poison Wizard
Poison Wizard
Wizard Poison Prince
Poison
Poison Wizard
Wizard Poison
Poison Wizard
Poison
P.E.K.K.A Prince
Wizard Poison
Goblin Gang Prince
Poison Wizard
Poison Knight Goblin Gang Wizard Prince
Wizard Poison
Poison
Prince P.E.K.K.A
Goblin Gang Poison
Poison
Poison Prince
Prince P.E.K.K.A
Wizard

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