My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Furnace Goblin Barrel Witch
Zap
Goblin Gang Furnace Goblin Barrel Witch
Barbarian Barrel
Knight Goblin Gang Furnace Goblin Barrel Witch
The Log
Goblin Gang Hog Rider Furnace Goblin Barrel Witch
Earthquake
Goblin Gang Hog Rider Furnace Goblin Barrel Witch
Arrows
Goblin Gang Furnace Goblin Barrel Witch
Royal Delivery
Knight Goblin Gang Hog Rider Goblin Barrel Witch
Fireball
Goblin Gang Hog Rider Furnace Goblin Barrel Witch
Poison
Goblin Gang Furnace Witch
Lightning
Knight Furnace Witch
Rocket
Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Goblin Barrel Tornado Hog Rider Furnace Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Goblin Barrel Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Goblin Barrel Furnace Witch
Goblin Gang
Knight Hog Rider Goblin Barrel
Hog Rider
Knight Goblin Gang Furnace Goblin Barrel Tornado Witch Mega Knight
Furnace
Knight Hog Rider Goblin Barrel
Goblin Barrel
Knight Goblin Gang Hog Rider Furnace Mega Knight
Tornado
Hog Rider Witch Mega Knight
Witch
Knight Hog Rider Tornado Mega Knight
Mega Knight
Hog Rider Goblin Barrel Tornado Witch

Defense Synergies 1 8

Knight
Goblin Gang Furnace Tornado Witch
Goblin Gang
Knight Furnace
Hog Rider
Furnace
Knight Goblin Gang Tornado
Goblin Barrel
Tornado
Knight Furnace Witch Mega Knight
Witch
Knight Tornado Mega Knight
Mega Knight
Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Knight Goblin Gang Furnace Witch Mega Knight
Goblin Gang Furnace Tornado Witch Mega Knight Knight
Witch Knight Goblin Gang Furnace Mega Knight
Tornado Mega Knight
Goblin Gang Tornado Furnace Mega Knight
Furnace Tornado Goblin Gang Witch
Mega Knight
Witch Goblin Gang Furnace Tornado
Knight Goblin Gang Tornado Mega Knight
Goblin Gang Witch Knight Furnace Tornado Mega Knight
Goblin Gang Furnace Tornado Witch
Furnace Mega Knight Knight Goblin Gang Witch
Mega Knight Goblin Gang Furnace Tornado Witch
Knight Goblin Gang Furnace Mega Knight
Tornado Goblin Gang Furnace Mega Knight
Mega Knight Knight Goblin Gang Furnace Tornado Witch
Mega Knight Knight Goblin Gang Furnace Tornado Witch
Furnace Tornado Witch Knight Mega Knight
Tornado
Goblin Gang Mega Knight Knight Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Furnace Witch
Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight Knight Furnace Witch
Goblin Gang Mega Knight Knight Tornado
Knight Goblin Gang Witch Mega Knight
Furnace Goblin Gang Tornado Witch
Goblin Gang Knight Furnace Witch
Mega Knight Knight
Mega Knight Knight Tornado Witch
Witch Goblin Gang
Mega Knight Knight Witch
Mega Knight Tornado
Mega Knight Knight Goblin Gang Witch
Furnace Witch Mega Knight
Goblin Gang Witch Knight Furnace Tornado
Mega Knight Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Tornado
Knight
Furnace Mega Knight
Furnace Tornado Witch
Furnace Tornado Witch
Tornado
Tornado
Goblin Gang Tornado
Knight Tornado
Tornado
Knight
Furnace
Furnace Witch
Furnace Mega Knight
Tornado
Mega Knight
Tornado Witch Mega Knight
Mega Knight
Tornado
Tornado
Tornado Furnace Witch Mega Knight
Witch
Tornado Witch
Tornado Witch Mega Knight
Tornado
Furnace Tornado Witch
Witch
Mega Knight
Mega Knight
Goblin Gang Witch
Tornado Witch
Knight Goblin Gang Mega Knight
Tornado
Mega Knight
Goblin Gang Tornado Witch
Tornado Witch
Tornado Witch Mega Knight
Mega Knight

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