My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Witch
Zap
Goblin Gang Inferno Tower Skeleton Army Witch
Barbarian Barrel
Knight Goblin Gang Inferno Tower Wizard Skeleton Army Witch
The Log
Goblin Gang Hog Rider Skeleton Army Witch
Earthquake
Goblin Gang Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Knight Goblin Gang Hog Rider Wizard Skeleton Army Witch
Fireball
Goblin Gang Hog Rider Inferno Tower Wizard Skeleton Army Witch
Poison
Goblin Gang Inferno Tower Wizard Skeleton Army Witch
Lightning
Knight Inferno Tower Wizard Witch
Rocket
Hog Rider Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Skeleton Army Hog Rider Inferno Tower Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Skeleton Army Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Wizard Witch
Goblin Gang
Knight Hog Rider
Hog Rider
Knight Goblin Gang Wizard Witch Mega Knight
Inferno Tower
Wizard
Knight Hog Rider Mega Knight
Skeleton Army
Witch
Knight Hog Rider Mega Knight
Mega Knight
Hog Rider Wizard Witch

Defense Synergies 4 8

Knight
Goblin Gang Inferno Tower Wizard Skeleton Army Witch
Goblin Gang
Knight Inferno Tower Skeleton Army
Hog Rider
Inferno Tower
Knight Goblin Gang Skeleton Army Mega Knight
Wizard
Knight Skeleton Army Mega Knight
Skeleton Army
Inferno Tower Knight Goblin Gang Wizard
Witch
Knight Mega Knight
Mega Knight
Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard
Inferno Tower Skeleton Army Knight Goblin Gang Witch Mega Knight
Goblin Gang Inferno Tower Skeleton Army Witch Mega Knight Knight
Inferno Tower Skeleton Army Witch Knight Goblin Gang Mega Knight
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Mega Knight
Inferno Tower Goblin Gang Wizard Witch
Inferno Tower Mega Knight
Inferno Tower Witch Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Inferno Tower Mega Knight
Goblin Gang Skeleton Army Witch Knight Wizard Mega Knight
Inferno Tower Goblin Gang Wizard Witch
Inferno Tower Skeleton Army Mega Knight Knight Goblin Gang Wizard Witch
Wizard Skeleton Army Mega Knight Goblin Gang Witch
Inferno Tower Skeleton Army Knight Goblin Gang Mega Knight
Inferno Tower Skeleton Army Goblin Gang Mega Knight
Wizard Mega Knight Knight Goblin Gang Inferno Tower Skeleton Army Witch
Mega Knight Knight Goblin Gang Wizard Skeleton Army Witch
Wizard Witch Knight Mega Knight
Inferno Tower
Goblin Gang Wizard Skeleton Army Mega Knight Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Mega Knight Inferno Tower Witch
Knight Goblin Gang Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Knight Inferno Tower Witch
Goblin Gang Skeleton Army Mega Knight Knight Inferno Tower
Inferno Tower Knight Goblin Gang Skeleton Army Witch Mega Knight
Wizard Goblin Gang Witch
Goblin Gang Skeleton Army Knight Inferno Tower Witch
Inferno Tower Mega Knight Knight Skeleton Army
Mega Knight Knight Inferno Tower Skeleton Army Witch
Inferno Tower Witch Goblin Gang Skeleton Army
Mega Knight Knight Inferno Tower Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight Knight Goblin Gang Inferno Tower Wizard Witch
Wizard Skeleton Army Witch Mega Knight
Goblin Gang Inferno Tower Skeleton Army Witch Knight
Mega Knight Inferno Tower Wizard Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Goblin Gang
Knight Wizard
Wizard
Knight
Wizard Witch
Wizard Mega Knight
Wizard Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Wizard Witch
Wizard Witch
Wizard Mega Knight
Mega Knight
Wizard
Goblin Gang Skeleton Army Witch
Wizard Witch
Knight Goblin Gang Wizard Mega Knight
Wizard
Mega Knight
Goblin Gang Witch
Witch
Witch Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: