My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Ice Golem Dart Goblin Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Clone
Giant Snowball
Goblin Gang Dart Goblin Goblin Curse Clone
Zap
Goblin Gang Dart Goblin Goblin Curse Clone
Barbarian Barrel
Knight Goblin Gang Dart Goblin Goblin Curse Clone Royal Ghost
The Log
Goblin Gang Dart Goblin Goblin Curse Clone
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Dart Goblin Goblin Curse Clone
Royal Delivery
Knight Goblin Gang Dart Goblin Clone Royal Ghost
Fireball
Goblin Gang Dart Goblin Clone
Poison
Goblin Gang Dart Goblin Goblin Curse Clone
Lightning
Knight Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Rocket Goblin Curse Clone Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Curse Knight Goblin Gang Dart Goblin Clone Royal Ghost Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Goblin Curse Knight Goblin Gang

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin
Goblin Gang
Knight Ice Golem Dart Goblin Clone Royal Ghost
Ice Golem
Goblin Gang Dart Goblin
Dart Goblin
Knight Goblin Gang Ice Golem
Rocket
Goblin Curse
Clone
Goblin Gang
Royal Ghost
Goblin Gang

Defense Synergies 2 4

Knight
Goblin Gang Dart Goblin
Goblin Gang
Knight Ice Golem Dart Goblin
Ice Golem
Goblin Gang Dart Goblin Royal Ghost
Dart Goblin
Knight Goblin Gang Ice Golem
Rocket
Goblin Curse
Clone
Royal Ghost
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Ice Golem Dart Goblin
Knight Goblin Gang Dart Goblin Goblin Curse
Goblin Gang Rocket Knight Dart Goblin Goblin Curse
Knight Goblin Gang Dart Goblin Goblin Curse
Rocket
Goblin Gang Dart Goblin Royal Ghost
Dart Goblin Rocket Goblin Gang Goblin Curse
Rocket Ice Golem Dart Goblin
Goblin Gang Goblin Curse
Knight Goblin Gang Ice Golem Dart Goblin Royal Ghost
Goblin Gang Dart Goblin Goblin Curse Knight Ice Golem Royal Ghost
Goblin Gang Dart Goblin Goblin Curse
Knight Goblin Gang Rocket Goblin Curse
Rocket Goblin Gang Dart Goblin Goblin Curse Royal Ghost
Knight Goblin Gang Goblin Curse
Rocket Goblin Gang Goblin Curse
Knight Goblin Gang
Knight Goblin Gang Dart Goblin Royal Ghost
Knight Ice Golem Dart Goblin Goblin Curse Royal Ghost
Dart Goblin Goblin Curse
Goblin Gang Royal Ghost Knight Dart Goblin Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Ice Golem Royal Ghost
Knight Goblin Gang Ice Golem Rocket Royal Ghost
Goblin Gang Knight Ice Golem Rocket
Goblin Gang Rocket Knight Ice Golem
Knight Goblin Gang Goblin Curse
Rocket Goblin Gang Ice Golem Dart Goblin Goblin Curse
Goblin Gang Rocket Knight Ice Golem Dart Goblin
Knight Goblin Curse
Rocket Knight Ice Golem
Goblin Gang Dart Goblin Goblin Curse
Knight Dart Goblin
Rocket
Rocket Knight Goblin Gang Ice Golem Goblin Curse
Dart Goblin Goblin Curse
Goblin Gang Knight Ice Golem Dart Goblin Rocket
Ice Golem Dart Goblin Goblin Curse Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Dart Goblin Rocket Royal Ghost
Dart Goblin Goblin Curse Royal Ghost
Rocket Dart Goblin
Knight Ice Golem Dart Goblin Rocket
Rocket Goblin Curse
Ice Golem Dart Goblin Rocket Goblin Curse
Dart Goblin
Ice Golem Dart Goblin Goblin Curse
Dart Goblin
Rocket Goblin Gang
Rocket Knight Dart Goblin
Dart Goblin Rocket Goblin Curse
Rocket Knight Ice Golem Dart Goblin
Dart Goblin Rocket
Ice Golem Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket
Rocket
Rocket
Rocket Dart Goblin
Rocket Dart Goblin Goblin Curse
Rocket
Rocket
Rocket
Rocket
Ice Golem Goblin Curse
Dart Goblin Royal Ghost
Rocket Dart Goblin Goblin Curse
Ice Golem Dart Goblin Goblin Curse
Rocket Dart Goblin
Dart Goblin Rocket
Rocket
Rocket Goblin Curse
Goblin Gang Dart Goblin Rocket
Rocket Dart Goblin Goblin Curse
Knight Goblin Gang Dart Goblin Rocket
Ice Golem Dart Goblin
Rocket
Dart Goblin
Goblin Gang Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Rocket Royal Ghost
Dart Goblin Rocket

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