My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Executioner Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Knight Goblin Gang Inferno Tower Executioner Ice Wizard Magic Archer
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Executioner P.E.K.K.A Ice Wizard Magic Archer
Fireball
Goblin Gang Inferno Tower Executioner Ice Wizard Magic Archer
Poison
Goblin Gang Inferno Tower Executioner Ice Wizard Magic Archer
Lightning
Knight Inferno Tower Executioner Ice Wizard Magic Archer
Rocket
Inferno Tower Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Tornado Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Tornado Ice Wizard Magic Archer Inferno Tower Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Tornado Ice Wizard

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Executioner Ice Wizard Magic Archer
Goblin Gang
Knight P.E.K.K.A
Inferno Tower
Tornado
Executioner P.E.K.K.A Magic Archer Ice Wizard
Executioner
Knight Tornado P.E.K.K.A
P.E.K.K.A
Tornado Magic Archer Goblin Gang Executioner Ice Wizard
Ice Wizard
Knight Tornado P.E.K.K.A
Magic Archer
Tornado P.E.K.K.A Knight

Defense Synergies 10 7

Knight
Goblin Gang Inferno Tower Executioner Ice Wizard Magic Archer Tornado
Goblin Gang
Knight Inferno Tower P.E.K.K.A Ice Wizard Magic Archer
Inferno Tower
Knight Goblin Gang Tornado Ice Wizard
Tornado
Executioner P.E.K.K.A Ice Wizard Magic Archer Knight Inferno Tower
Executioner
Knight Tornado
P.E.K.K.A
Tornado Goblin Gang Ice Wizard
Ice Wizard
Knight Tornado Goblin Gang Inferno Tower P.E.K.K.A
Magic Archer
Knight Tornado Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Executioner Magic Archer
Inferno Tower P.E.K.K.A Knight Goblin Gang Executioner Ice Wizard
Goblin Gang Inferno Tower Tornado P.E.K.K.A Knight Executioner Ice Wizard
Inferno Tower P.E.K.K.A Knight Goblin Gang Ice Wizard
Tornado P.E.K.K.A
Goblin Gang Tornado Executioner Ice Wizard Magic Archer
Inferno Tower Tornado Goblin Gang Executioner Ice Wizard Magic Archer
Inferno Tower P.E.K.K.A Magic Archer
Inferno Tower P.E.K.K.A Goblin Gang Tornado Ice Wizard
Knight Goblin Gang Tornado Inferno Tower Ice Wizard
Goblin Gang Executioner Ice Wizard Knight Tornado Magic Archer
Inferno Tower Executioner Goblin Gang Tornado Ice Wizard Magic Archer
Inferno Tower P.E.K.K.A Knight Goblin Gang Ice Wizard
Executioner Goblin Gang Tornado P.E.K.K.A Magic Archer
Inferno Tower P.E.K.K.A Knight Goblin Gang
Inferno Tower Tornado Goblin Gang P.E.K.K.A
Knight Goblin Gang Inferno Tower Tornado Executioner P.E.K.K.A
Knight Goblin Gang Tornado Executioner Ice Wizard Magic Archer
Tornado Executioner Knight Ice Wizard Magic Archer
P.E.K.K.A Inferno Tower Tornado
Goblin Gang Knight Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower P.E.K.K.A
Knight Goblin Gang Executioner Magic Archer
Goblin Gang P.E.K.K.A Knight Inferno Tower
Goblin Gang P.E.K.K.A Knight Inferno Tower Tornado
Inferno Tower P.E.K.K.A Knight Goblin Gang Executioner
Executioner Goblin Gang Tornado Ice Wizard Magic Archer
Goblin Gang P.E.K.K.A Knight Inferno Tower Ice Wizard
Inferno Tower P.E.K.K.A Knight
P.E.K.K.A Knight Inferno Tower Tornado Magic Archer
Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Inferno Tower
P.E.K.K.A Tornado
P.E.K.K.A Knight Goblin Gang Inferno Tower Executioner
Executioner Magic Archer
Goblin Gang Inferno Tower Knight Tornado Executioner P.E.K.K.A Magic Archer
Executioner Inferno Tower P.E.K.K.A Ice Wizard Magic Archer
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Tornado Executioner Ice Wizard Magic Archer
Magic Archer
Knight
Executioner Magic Archer
Executioner Tornado Ice Wizard Magic Archer
Tornado Executioner Magic Archer
Tornado Executioner Ice Wizard Magic Archer
Tornado
Goblin Gang Tornado
Knight Tornado Magic Archer
Tornado Executioner Magic Archer
Knight Executioner Magic Archer
Magic Archer
Magic Archer
Executioner Magic Archer
Magic Archer Executioner
Tornado
Executioner Magic Archer
Tornado Magic Archer
Magic Archer
Tornado
Tornado
Tornado Executioner Ice Wizard Magic Archer
Tornado Executioner Ice Wizard Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Executioner Ice Wizard Magic Archer
Magic Archer
Magic Archer
P.E.K.K.A
Magic Archer
Goblin Gang Magic Archer
Tornado Executioner Ice Wizard Magic Archer
Knight Goblin Gang Executioner Magic Archer
Executioner Magic Archer
Tornado
Executioner P.E.K.K.A
Goblin Gang Tornado Magic Archer
Tornado Executioner Magic Archer
Tornado Executioner Magic Archer
P.E.K.K.A

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