My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Mortar Dart Goblin
Barbarian Barrel
Knight Goblin Gang Mortar Dart Goblin Wizard
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang Mortar
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Knight Goblin Gang Dart Goblin Wizard
Fireball
Goblin Gang Mortar Dart Goblin Wizard
Poison
Goblin Gang Mortar Dart Goblin Wizard
Lightning
Knight Mortar Wizard Goblinstein
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Dart Goblin Mortar Poison Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Dart Goblin Mortar

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mortar Dart Goblin Wizard Poison
Goblin Gang
Knight Mortar Dart Goblin
Mortar
Knight Goblin Gang Dart Goblin
Dart Goblin
Knight Goblin Gang Mortar Mega Knight
Wizard
Knight Mega Knight
Poison
Knight Mega Knight
Mega Knight
Dart Goblin Wizard Poison
Goblinstein

Defense Synergies 2 11

Knight
Goblin Gang Dart Goblin Mortar Wizard Poison
Goblin Gang
Knight Mortar Dart Goblin
Mortar
Knight Goblin Gang Dart Goblin Wizard Poison
Dart Goblin
Knight Goblin Gang Mortar Mega Knight
Wizard
Knight Mortar Mega Knight
Poison
Knight Mortar Mega Knight
Mega Knight
Dart Goblin Wizard Poison
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Dart Goblin Wizard
Knight Goblin Gang Mortar Dart Goblin Mega Knight
Goblin Gang Mortar Mega Knight Knight Dart Goblin
Knight Goblin Gang Mortar Dart Goblin Mega Knight
Poison Mega Knight
Goblin Gang Dart Goblin Mega Knight
Dart Goblin Goblin Gang Mortar Wizard Poison
Dart Goblin Poison Mega Knight
Goblin Gang Mortar
Knight Goblin Gang Dart Goblin Mega Knight
Goblin Gang Dart Goblin Poison Knight Wizard Mega Knight
Goblin Gang Dart Goblin Wizard Poison
Mortar Mega Knight Knight Goblin Gang Wizard
Wizard Mega Knight Goblin Gang Mortar Dart Goblin Poison
Knight Goblin Gang Mortar Mega Knight
Goblin Gang Mortar Mega Knight
Wizard Mega Knight Knight Goblin Gang Mortar Poison
Mortar Mega Knight Knight Goblin Gang Dart Goblin Wizard
Mortar Wizard Poison Knight Dart Goblin Mega Knight
Mortar Dart Goblin
Goblin Gang Wizard Mega Knight Knight Dart Goblin Poison
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight
Poison Knight Goblin Gang Mortar Wizard Mega Knight
Goblin Gang Mega Knight Knight
Goblin Gang Mega Knight Knight
Knight Goblin Gang Mega Knight
Wizard Poison Goblin Gang Dart Goblin
Goblin Gang Knight Dart Goblin
Mega Knight Knight
Mega Knight Knight Mortar Poison
Goblin Gang Dart Goblin
Mega Knight Knight Dart Goblin
Mega Knight Poison
Mega Knight Knight Goblin Gang Wizard
Wizard Dart Goblin Mega Knight
Goblin Gang Knight Mortar Dart Goblin Poison
Poison Mega Knight Dart Goblin Wizard
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar Dart Goblin
Mortar Poison Dart Goblin
Dart Goblin Poison
Knight Dart Goblin Poison
Wizard Poison Mortar Mega Knight
Wizard Poison Dart Goblin
Mortar Dart Goblin Wizard Poison
Poison Dart Goblin Wizard
Poison Mortar Dart Goblin Wizard
Goblin Gang Poison
Poison Knight Mortar Dart Goblin Wizard
Poison Dart Goblin Wizard
Poison Knight Mortar Dart Goblin
Mortar Dart Goblin Poison
Mortar Dart Goblin Poison
Mortar Dart Goblin Wizard Poison
Mortar Dart Goblin Wizard Poison Mega Knight
Mortar Poison
Mortar Dart Goblin Wizard Poison Mega Knight
Mortar Dart Goblin Wizard Poison Mega Knight
Poison Mega Knight
Wizard Poison
Mortar Poison
Poison Mortar Wizard Mega Knight
Mortar Poison Dart Goblin Wizard
Mortar Wizard Poison Mega Knight
Poison Mortar Dart Goblin
Poison Dart Goblin Wizard
Dart Goblin Wizard Poison
Poison Mortar Dart Goblin Wizard Mega Knight
Poison
Mega Knight
Wizard Poison
Goblin Gang Dart Goblin
Poison Dart Goblin Wizard
Poison Knight Goblin Gang Dart Goblin Wizard Mega Knight
Mortar Dart Goblin Wizard Poison
Poison
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Poison
Dart Goblin Poison
Poison Mortar Dart Goblin Mega Knight
Mortar Dart Goblin Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: