My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Royal Recruits Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Royal Giant Royal Recruits Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Royal Recruits Goblin Curse
Giant Snowball
Goblin Gang Royal Recruits Goblin Hut Goblin Curse
Zap
Goblin Gang Mortar Royal Giant Goblin Hut Goblin Curse
Barbarian Barrel
Knight Goblin Gang Mortar Royal Recruits Goblin Hut Goblin Curse
The Log
Goblin Gang Royal Giant Royal Recruits Goblin Hut Goblin Curse
Earthquake
Goblin Gang Mortar Goblin Hut
Arrows
Goblin Gang Royal Recruits Goblin Hut Goblin Curse
Royal Delivery
Knight Goblin Gang Royal Recruits Goblin Hut
Fireball
Goblin Gang Mortar Goblin Hut
Poison
Goblin Gang Mortar Royal Recruits Goblin Hut Goblin Curse
Lightning
Knight Mortar Goblin Hut
Rocket
Mortar Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Goblin Curse Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Knight Goblin Gang Mortar Goblin Hut Royal Giant Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Knight Goblin Gang Mortar

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mortar Goblin Hut
Goblin Gang
Knight Mortar Royal Giant Royal Recruits Goblin Hut
Mortar
Knight Royal Giant Goblin Gang Goblin Hut
Royal Giant
Mortar Goblin Gang Goblin Hut
Royal Recruits
Goblin Gang
Goblin Hut
Knight Goblin Gang Mortar Royal Giant Mega Knight
Goblin Curse
Mega Knight
Goblin Hut

Defense Synergies 1 6

Knight
Goblin Gang Mortar Goblin Hut
Goblin Gang
Knight Mortar Royal Recruits Goblin Hut
Mortar
Knight Goblin Gang Goblin Hut
Royal Giant
Royal Recruits
Goblin Gang
Goblin Hut
Knight Goblin Gang Mortar
Goblin Curse
Mega Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Royal Recruits Goblin Hut
Knight Goblin Gang Mortar Royal Recruits Goblin Hut Goblin Curse Mega Knight
Goblin Gang Mortar Goblin Hut Mega Knight Knight Royal Recruits Goblin Curse
Royal Recruits Goblin Hut Knight Goblin Gang Mortar Goblin Curse Mega Knight
Royal Recruits Mega Knight
Goblin Gang Mega Knight
Goblin Gang Mortar Goblin Hut Goblin Curse
Royal Recruits Mega Knight
Goblin Gang Mortar Royal Recruits Goblin Hut Goblin Curse
Knight Goblin Gang Royal Recruits Mega Knight
Goblin Gang Goblin Curse Knight Royal Recruits Goblin Hut Mega Knight
Goblin Gang Goblin Hut Goblin Curse
Mortar Royal Recruits Goblin Hut Mega Knight Knight Goblin Gang Goblin Curse
Mega Knight Goblin Gang Mortar Royal Recruits Goblin Hut Goblin Curse
Royal Recruits Knight Goblin Gang Mortar Goblin Hut Goblin Curse Mega Knight
Goblin Gang Mortar Royal Recruits Goblin Hut Goblin Curse Mega Knight
Mega Knight Knight Goblin Gang Mortar Royal Recruits Goblin Hut
Mortar Mega Knight Knight Goblin Gang Royal Recruits Goblin Hut
Mortar Knight Royal Recruits Goblin Hut Goblin Curse Mega Knight
Mortar Royal Recruits Goblin Hut Goblin Curse
Goblin Gang Royal Recruits Mega Knight Knight Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Mega Knight Goblin Hut
Knight Goblin Gang Mortar Mega Knight
Goblin Gang Royal Recruits Mega Knight Knight Goblin Hut
Goblin Gang Royal Recruits Mega Knight Knight
Royal Recruits Knight Goblin Gang Goblin Hut Goblin Curse Mega Knight
Goblin Gang Goblin Hut Goblin Curse
Goblin Gang Royal Recruits Knight Goblin Hut
Mega Knight Knight Royal Recruits Goblin Curse
Royal Recruits Mega Knight Knight Mortar Goblin Hut
Royal Recruits Goblin Gang Goblin Hut Goblin Curse
Mega Knight Knight Royal Recruits Goblin Hut
Royal Recruits Mega Knight
Royal Recruits Mega Knight Knight Goblin Gang Goblin Curse
Royal Recruits Goblin Curse Mega Knight
Goblin Gang Royal Recruits Goblin Hut Knight Mortar
Mega Knight Royal Recruits Goblin Hut Goblin Curse
Mortar Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Royal Recruits
Mortar Goblin Curse
Goblin Hut
Knight Royal Recruits
Mortar Goblin Curse Mega Knight
Goblin Curse
Mortar
Goblin Curse
Mortar
Goblin Gang
Knight Mortar Royal Recruits
Goblin Curse
Knight Mortar Goblin Hut
Mortar
Mortar Goblin Hut
Mortar Goblin Hut
Mortar Royal Recruits Goblin Hut Mega Knight
Mortar
Mortar Mega Knight
Mortar Goblin Curse Mega Knight
Mega Knight
Mortar Royal Recruits
Goblin Curse Mortar Mega Knight
Mortar
Mortar Mega Knight
Mortar Goblin Curse
Goblin Curse
Goblin Hut
Mortar Mega Knight
Mega Knight
Goblin Curse
Goblin Gang Royal Recruits Goblin Hut
Goblin Curse
Knight Goblin Gang Mega Knight
Mortar
Royal Recruits Mega Knight
Goblin Gang Royal Recruits
Mortar Royal Recruits Mega Knight
Mortar Mega Knight

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