My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Baby Dragon Miner
Zap
Goblin Gang Mortar
Barbarian Barrel
Knight Goblin Gang Mortar Valkyrie
The Log
Goblin Gang
Earthquake
Goblin Gang Mortar
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Valkyrie Baby Dragon Miner
Fireball
Goblin Gang Mortar Baby Dragon
Poison
Goblin Gang Mortar
Lightning
Knight Mortar Valkyrie Baby Dragon
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Miner Mortar Valkyrie Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Miner

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mortar Baby Dragon The Log Miner
Goblin Gang
Knight Miner Mortar Valkyrie Baby Dragon
Mortar
Knight Miner Goblin Gang Baby Dragon The Log
Valkyrie
Goblin Gang Baby Dragon
Baby Dragon
Knight Goblin Gang Mortar Valkyrie Miner Mega Knight
The Log
Knight Mortar Miner Mega Knight
Miner
Goblin Gang Mortar Knight Baby Dragon The Log Mega Knight
Mega Knight
Baby Dragon The Log Miner

Defense Synergies 1 17

Knight
Goblin Gang Mortar Baby Dragon The Log
Goblin Gang
Knight Mortar Valkyrie The Log Miner
Mortar
Knight Goblin Gang Valkyrie Baby Dragon The Log
Valkyrie
Goblin Gang Mortar Baby Dragon The Log
Baby Dragon
Knight Mortar Valkyrie The Log Mega Knight
The Log
Knight Goblin Gang Mortar Valkyrie Baby Dragon Miner Mega Knight
Miner
Goblin Gang The Log Mega Knight
Mega Knight
Baby Dragon The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Valkyrie Baby Dragon The Log
Knight Goblin Gang Mortar Valkyrie The Log Mega Knight
Goblin Gang Mortar Mega Knight Knight Valkyrie
Knight Goblin Gang Mortar Valkyrie Mega Knight
Valkyrie The Log Mega Knight
Goblin Gang The Log Valkyrie Baby Dragon Mega Knight
Goblin Gang Mortar Baby Dragon
Valkyrie Baby Dragon The Log Mega Knight
Goblin Gang Mortar
Knight Goblin Gang Valkyrie Miner Mega Knight
Goblin Gang Valkyrie Knight Baby Dragon The Log Mega Knight
Goblin Gang Baby Dragon
Mortar Mega Knight Knight Goblin Gang Valkyrie The Log
Valkyrie Mega Knight Goblin Gang Mortar Baby Dragon The Log
Knight Goblin Gang Mortar Mega Knight
Goblin Gang Mortar The Log Mega Knight
Mega Knight Knight Goblin Gang Mortar Valkyrie
Mortar Valkyrie Mega Knight Knight Goblin Gang Baby Dragon The Log
Mortar Valkyrie Baby Dragon The Log Knight Mega Knight
Mortar
Goblin Gang Valkyrie Mega Knight Knight Baby Dragon The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Mega Knight
Knight Goblin Gang Mortar Valkyrie Baby Dragon The Log Miner Mega Knight
Goblin Gang Mega Knight Knight Valkyrie The Log
Goblin Gang Valkyrie Mega Knight Knight The Log
Knight Goblin Gang Valkyrie Mega Knight
Goblin Gang Baby Dragon
Goblin Gang Knight Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Knight Mortar Valkyrie Baby Dragon The Log
Goblin Gang
Mega Knight Knight Valkyrie
Mega Knight Valkyrie The Log
Mega Knight Knight Goblin Gang Valkyrie
Valkyrie Baby Dragon Mega Knight
Goblin Gang Knight Mortar Valkyrie Baby Dragon The Log
Valkyrie Mega Knight Baby Dragon The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Valkyrie Baby Dragon The Log
Mortar Baby Dragon The Log Miner
Baby Dragon The Log Miner
Knight Valkyrie The Log
Mortar Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon
Mortar Baby Dragon The Log
The Log Baby Dragon
The Log Miner Mortar
Goblin Gang
Miner Knight Mortar Valkyrie The Log
Baby Dragon
Knight Mortar Baby Dragon The Log Miner
Mortar Baby Dragon
Mortar Baby Dragon The Log
Mortar Baby Dragon The Log
Mortar Baby Dragon The Log Mega Knight
Mortar
Mortar Baby Dragon The Log Mega Knight
Mortar Valkyrie Baby Dragon The Log Miner Mega Knight
Baby Dragon The Log Mega Knight
The Log
Mortar Baby Dragon The Log
The Log Mortar Valkyrie Baby Dragon Mega Knight
Mortar The Log Miner Baby Dragon
Mortar Baby Dragon The Log Miner Mega Knight
Miner Mortar Baby Dragon The Log
Baby Dragon
Mortar The Log Miner Mega Knight
Mega Knight
The Log
Goblin Gang
Baby Dragon
The Log
Miner Knight Goblin Gang Valkyrie Baby Dragon Mega Knight
The Log Mortar Baby Dragon
Mega Knight
Goblin Gang Baby Dragon The Log
Mortar Baby Dragon The Log Miner Mega Knight
Mortar Mega Knight

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