My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Goblin Barrel
Giant Snowball
Goblin Gang Musketeer Royal Hogs Goblin Barrel
Zap
Goblin Gang Inferno Tower Royal Hogs Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Musketeer Inferno Tower Royal Hogs Goblin Barrel
The Log
Goblin Gang Musketeer Royal Hogs Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Royal Hogs Goblin Barrel
Arrows
Goblin Gang Royal Hogs Goblin Barrel
Royal Delivery
Knight Goblin Gang Musketeer Royal Hogs Goblin Barrel
Fireball
Goblin Gang Musketeer Inferno Tower Royal Hogs Goblin Barrel
Poison
Goblin Gang Musketeer Inferno Tower Royal Hogs
Lightning
Knight Musketeer Inferno Tower
Rocket
Musketeer Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Goblin Gang Goblin Barrel Musketeer Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Goblin Barrel Royal Hogs The Log
Goblin Gang
Knight Goblin Barrel Royal Hogs
Musketeer
Knight Royal Hogs The Log
Inferno Tower
Royal Hogs
Knight Goblin Gang Musketeer Goblin Barrel The Log
Rage
Goblin Barrel
Knight Goblin Gang Royal Hogs
The Log
Knight Musketeer Royal Hogs

Defense Synergies 7 3

Knight
Goblin Gang Musketeer Inferno Tower The Log
Goblin Gang
Knight Musketeer Inferno Tower The Log
Musketeer
Knight Goblin Gang The Log Inferno Tower
Inferno Tower
Knight Goblin Gang The Log Musketeer
Royal Hogs
Rage
Goblin Barrel
The Log
Musketeer Inferno Tower Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Inferno Tower The Log
Inferno Tower Knight Goblin Gang Musketeer The Log
Goblin Gang Inferno Tower Knight Musketeer
Inferno Tower Knight Goblin Gang Musketeer
The Log
Goblin Gang The Log Musketeer
Musketeer Inferno Tower Goblin Gang
Musketeer Inferno Tower The Log
Inferno Tower Goblin Gang Musketeer
Knight Goblin Gang Musketeer Inferno Tower
Goblin Gang Knight Musketeer The Log
Musketeer Inferno Tower Goblin Gang
Inferno Tower Knight Goblin Gang Musketeer The Log
Goblin Gang The Log
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang The Log
Knight Goblin Gang Musketeer Inferno Tower
Knight Goblin Gang Musketeer The Log
The Log Knight Musketeer
Musketeer Inferno Tower
Goblin Gang Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower
Knight Goblin Gang Musketeer The Log
Goblin Gang Knight Musketeer Inferno Tower The Log
Goblin Gang Knight Musketeer Inferno Tower The Log
Inferno Tower Knight Goblin Gang Musketeer
Goblin Gang Musketeer
Goblin Gang Knight Musketeer Inferno Tower
Inferno Tower Knight
Knight Inferno Tower The Log
Inferno Tower Goblin Gang Musketeer
Knight Musketeer Inferno Tower
The Log
Knight Goblin Gang Inferno Tower
Musketeer
Goblin Gang Inferno Tower Knight Musketeer The Log
Musketeer Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer The Log
The Log
Knight Musketeer The Log
The Log
Musketeer
Musketeer The Log
The Log
The Log
Goblin Gang Musketeer
Knight Musketeer The Log
Musketeer
Knight Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log
The Log Musketeer
Musketeer The Log
Musketeer The Log
Musketeer
Musketeer
Musketeer The Log
The Log
Goblin Gang Musketeer
Musketeer
The Log
Knight Goblin Gang Musketeer
The Log Musketeer
Musketeer
Goblin Gang Musketeer The Log
Musketeer
Musketeer The Log

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