My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Goblin Cage Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Graveyard
Zap
Goblin Gang Graveyard
Barbarian Barrel
Knight Goblin Gang Rascals Goblin Cage Ice Wizard Graveyard
The Log
Goblin Gang Rascals Goblin Cage Graveyard
Earthquake
Goblin Gang Goblin Cage Graveyard
Arrows
Goblin Gang Rascals Graveyard
Royal Delivery
Knight Goblin Gang Rascals Goblin Cage Ice Wizard Graveyard
Fireball
Goblin Gang Rascals Goblin Cage Ice Wizard
Poison
Goblin Gang Rascals Goblin Cage Ice Wizard Graveyard
Lightning
Knight Goblin Cage Ice Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Freeze Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Ice Wizard Goblin Cage Freeze Poison Rascals Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Ice Wizard Goblin Cage

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Graveyard Poison Ice Wizard
Goblin Gang
Knight Goblin Cage
Rascals
Graveyard
Goblin Cage
Goblin Gang Graveyard
Freeze
Graveyard Poison
Poison
Graveyard Knight Freeze
Ice Wizard
Knight Graveyard
Graveyard
Knight Freeze Poison Rascals Goblin Cage Ice Wizard

Defense Synergies 2 8

Knight
Goblin Gang Ice Wizard Goblin Cage Poison
Goblin Gang
Knight Rascals Goblin Cage Ice Wizard
Rascals
Goblin Gang
Goblin Cage
Knight Goblin Gang Poison Ice Wizard
Freeze
Poison
Knight Goblin Cage Ice Wizard
Ice Wizard
Knight Goblin Gang Goblin Cage Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage
Knight Goblin Gang Rascals Goblin Cage Ice Wizard
Goblin Gang Goblin Cage Knight Rascals Freeze Ice Wizard
Goblin Cage Knight Goblin Gang Rascals Ice Wizard
Goblin Cage Poison
Goblin Gang Freeze Rascals Ice Wizard
Goblin Gang Rascals Goblin Cage Freeze Poison Ice Wizard
Rascals Goblin Cage Poison
Goblin Gang Rascals Goblin Cage Ice Wizard
Knight Goblin Gang Rascals Ice Wizard
Goblin Gang Poison Ice Wizard Knight Rascals Freeze
Goblin Gang Rascals Poison Ice Wizard
Goblin Cage Knight Goblin Gang Rascals Freeze Ice Wizard
Goblin Gang Rascals Goblin Cage Freeze Poison
Knight Goblin Gang Rascals Goblin Cage
Goblin Gang Rascals Goblin Cage Freeze
Knight Goblin Gang Rascals Goblin Cage Poison
Goblin Cage Knight Goblin Gang Rascals Ice Wizard
Goblin Cage Freeze Poison Knight Rascals Ice Wizard
Goblin Cage
Goblin Gang Rascals Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Rascals Goblin Cage
Poison Knight Goblin Gang
Goblin Gang Knight Rascals Goblin Cage
Goblin Gang Knight Rascals Goblin Cage
Knight Goblin Gang Rascals Goblin Cage
Poison Goblin Gang Rascals Freeze Ice Wizard
Goblin Gang Rascals Knight Goblin Cage Ice Wizard
Knight Rascals Goblin Cage
Goblin Cage Freeze Knight Poison
Goblin Gang Goblin Cage
Knight Rascals Goblin Cage
Goblin Cage Poison
Rascals Knight Goblin Gang Goblin Cage
Rascals Goblin Cage
Goblin Gang Rascals Knight Goblin Cage Freeze Poison
Poison Rascals Goblin Cage Freeze Ice Wizard
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Rascals Freeze
Poison Ice Wizard
Poison
Knight Rascals Freeze Poison
Poison
Poison Freeze Ice Wizard
Poison
Poison Freeze Ice Wizard
Poison
Goblin Gang Poison
Poison Knight
Poison
Poison Knight
Freeze Poison
Poison
Poison
Poison
Freeze Poison
Poison
Poison
Poison
Poison
Poison
Freeze Poison Ice Wizard
Poison Ice Wizard
Poison
Poison
Poison Ice Wizard
Freeze Poison
Poison
Freeze Poison
Poison
Goblin Gang Freeze
Poison Ice Wizard
Freeze
Poison Knight Goblin Gang Rascals
Poison
Poison
Goblin Gang Rascals Freeze Poison
Poison
Poison Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: