My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Goblin Cage Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Rascals Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Rascals Elite Barbarians Goblin Cage Wizard
The Log
Goblin Gang Rascals Elite Barbarians Goblin Cage
Earthquake
Goblin Gang Goblin Cage
Arrows
Goblin Gang Rascals
Royal Delivery
Knight Goblin Gang Rascals Elite Barbarians Goblin Cage Wizard
Fireball
Goblin Gang Rascals Elite Barbarians Goblin Cage Wizard
Poison
Goblin Gang Rascals Goblin Cage Wizard
Lightning
Knight Elite Barbarians Goblin Cage Wizard
Rocket
Rascals Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Tornado Goblin Cage Rascals Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Tornado Goblin Cage

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Elite Barbarians Wizard
Goblin Gang
Knight Goblin Cage
Rascals
Elite Barbarians
Knight Wizard
Goblin Cage
Goblin Gang
Wizard
Tornado Knight Elite Barbarians
Tornado
Wizard
Lightning

Defense Synergies 2 9

Knight
Goblin Gang Goblin Cage Wizard Tornado
Goblin Gang
Knight Rascals Goblin Cage
Rascals
Goblin Gang Tornado
Elite Barbarians
Wizard
Goblin Cage
Knight Goblin Gang Wizard Tornado
Wizard
Tornado Knight Elite Barbarians Goblin Cage
Tornado
Wizard Knight Rascals Goblin Cage
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Goblin Cage Wizard
Elite Barbarians Knight Goblin Gang Rascals Goblin Cage
Goblin Gang Goblin Cage Tornado Knight Rascals Elite Barbarians Lightning
Elite Barbarians Goblin Cage Knight Goblin Gang Rascals
Lightning Elite Barbarians Goblin Cage Tornado
Goblin Gang Tornado Rascals
Tornado Lightning Goblin Gang Rascals Goblin Cage Wizard
Lightning Rascals Goblin Cage
Goblin Gang Rascals Elite Barbarians Goblin Cage Tornado
Knight Goblin Gang Elite Barbarians Tornado Rascals
Goblin Gang Knight Rascals Wizard Tornado
Goblin Gang Rascals Wizard Tornado
Goblin Cage Knight Goblin Gang Rascals Elite Barbarians Wizard Lightning
Wizard Goblin Gang Rascals Goblin Cage Tornado
Elite Barbarians Knight Goblin Gang Rascals Goblin Cage
Tornado Goblin Gang Rascals Elite Barbarians Goblin Cage Lightning
Wizard Knight Goblin Gang Rascals Elite Barbarians Goblin Cage Tornado
Goblin Cage Knight Goblin Gang Rascals Elite Barbarians Wizard Tornado
Goblin Cage Wizard Tornado Knight Rascals
Elite Barbarians Goblin Cage Tornado
Goblin Gang Rascals Wizard Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Rascals Elite Barbarians Goblin Cage
Knight Goblin Gang Elite Barbarians Wizard Lightning
Goblin Gang Knight Rascals Elite Barbarians Goblin Cage Lightning
Goblin Gang Lightning Knight Rascals Elite Barbarians Goblin Cage Tornado
Knight Goblin Gang Rascals Elite Barbarians Goblin Cage
Wizard Goblin Gang Rascals Tornado
Goblin Gang Rascals Knight Elite Barbarians Goblin Cage Lightning
Knight Rascals Elite Barbarians Goblin Cage
Goblin Cage Lightning Knight Elite Barbarians Tornado
Goblin Gang Goblin Cage
Knight Rascals Elite Barbarians Goblin Cage
Lightning Elite Barbarians Goblin Cage Tornado
Rascals Elite Barbarians Lightning Knight Goblin Gang Goblin Cage Wizard
Wizard Rascals Goblin Cage
Goblin Gang Rascals Elite Barbarians Knight Goblin Cage Tornado Lightning
Rascals Elite Barbarians Goblin Cage Wizard
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Rascals
Tornado
Lightning
Lightning Knight Rascals
Wizard
Wizard Tornado
Wizard Tornado
Wizard Tornado Lightning
Wizard Tornado Lightning
Lightning Goblin Gang Elite Barbarians Tornado
Lightning Knight Wizard Tornado
Lightning Wizard Tornado
Lightning Knight Elite Barbarians
Lightning
Lightning Elite Barbarians
Lightning Wizard
Lightning Wizard
Lightning Tornado
Lightning
Lightning Wizard
Lightning Wizard Tornado
Lightning
Lightning Wizard Tornado
Tornado Lightning
Lightning
Tornado Wizard
Wizard Tornado Lightning
Lightning Wizard Tornado
Lightning Tornado
Elite Barbarians Lightning Wizard Tornado
Lightning Wizard
Lightning Elite Barbarians
Lightning Wizard
Lightning
Wizard Lightning
Lightning Goblin Gang
Lightning Wizard Tornado
Lightning Knight Goblin Gang Rascals Wizard
Wizard Lightning
Lightning Tornado
Elite Barbarians
Goblin Gang Rascals Elite Barbarians Tornado Lightning
Tornado Lightning
Lightning Tornado
Lightning Wizard

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