My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Barbarian Hut Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Princess
Zap
Goblin Gang Princess
Barbarian Barrel
Knight Goblin Gang Barbarian Hut Princess
The Log
Goblin Gang Barbarian Hut Princess
Earthquake
Goblin Gang Barbarian Hut
Arrows
Goblin Gang Princess
Royal Delivery
Knight Goblin Gang Princess
Fireball
Goblin Gang Barbarian Hut Princess
Poison
Goblin Gang Barbarian Hut Princess
Lightning
Knight Barbarian Hut
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Poison Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Goblin Gang Princess Poison Rocket Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Goblin Gang Princess

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Princess Barbarian Hut Poison
Goblin Gang
Knight Barbarian Hut Mirror Golem Princess
Rocket
Mirror Golem
Barbarian Hut
Knight Goblin Gang Mirror Princess
Mirror
Goblin Gang Rocket Barbarian Hut Poison Princess
Poison
Golem Knight Mirror
Golem
Poison Goblin Gang Rocket
Princess
Knight Goblin Gang Barbarian Hut Mirror

Defense Synergies 2 8

Knight
Goblin Gang Princess Barbarian Hut Poison
Goblin Gang
Knight Barbarian Hut Mirror Princess
Rocket
Barbarian Hut
Knight Goblin Gang Princess
Mirror
Goblin Gang Poison Princess
Poison
Knight Mirror
Golem
Princess
Knight Goblin Gang Barbarian Hut Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Knight
Barbarian Hut Knight Goblin Gang
Goblin Gang Rocket Barbarian Hut Knight
Barbarian Hut Knight Goblin Gang
Rocket Poison Princess
Goblin Gang
Rocket Goblin Gang Barbarian Hut Poison Princess
Rocket Barbarian Hut Poison
Barbarian Hut Goblin Gang Princess
Knight Goblin Gang
Goblin Gang Poison Knight Princess
Goblin Gang Barbarian Hut Poison Princess
Barbarian Hut Knight Goblin Gang Rocket
Rocket Barbarian Hut Goblin Gang Poison Princess
Barbarian Hut Knight Goblin Gang
Rocket Barbarian Hut Goblin Gang
Barbarian Hut Knight Goblin Gang Poison
Knight Goblin Gang Barbarian Hut
Poison Knight Barbarian Hut Princess
Barbarian Hut
Goblin Gang Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarian Hut
Poison Knight Goblin Gang Rocket
Goblin Gang Knight Rocket Barbarian Hut
Goblin Gang Rocket Knight Barbarian Hut
Barbarian Hut Knight Goblin Gang
Rocket Poison Goblin Gang Princess
Goblin Gang Rocket Knight Barbarian Hut
Knight Barbarian Hut
Rocket Knight Barbarian Hut Poison
Goblin Gang Barbarian Hut
Knight
Rocket Poison
Rocket Knight Goblin Gang Barbarian Hut
Barbarian Hut Princess
Goblin Gang Knight Rocket Barbarian Hut Poison
Poison Barbarian Hut Princess
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Knight Rocket Barbarian Hut
Poison Princess
Rocket Barbarian Hut Poison
Knight Rocket Barbarian Hut Poison
Rocket Poison
Poison Rocket Princess
Poison Princess
Poison Barbarian Hut Princess
Poison
Rocket Goblin Gang Poison
Rocket Poison Knight Princess
Poison Rocket Princess
Rocket Poison Knight Barbarian Hut Princess
Rocket Poison Princess
Princess Barbarian Hut Poison
Rocket Barbarian Hut Poison Princess
Rocket Barbarian Hut Poison Princess
Rocket Poison
Rocket
Rocket Poison Princess
Rocket Poison Princess
Rocket Poison
Rocket Poison Princess
Rocket
Rocket Barbarian Hut Poison
Poison Princess
Poison Princess
Poison Princess
Rocket Poison
Poison Princess
Rocket Poison
Poison Rocket
Rocket Poison Princess
Rocket Poison Princess
Goblin Gang Rocket Barbarian Hut Princess
Rocket Poison Princess
Poison Knight Goblin Gang Rocket Princess
Poison Princess
Rocket Poison
Goblin Gang Rocket Poison Princess
Rocket Poison Princess
Poison Rocket Princess

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